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Lord Windgrace, All About Those Land (EDH / Commander)

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This deck plays around the idea of dancing your land cards from your hand to the battlefield or graveyard and back again.

So how are we going to do this? Well lets first look at the most basic part of this, lands to the battlefield, and how we can get pay offs with it. There is a pretty good creature package that will allow you to play between 2-8 lands a turn if you can. Creatures like Azusa, Lost but Seeking, Oracle of Mul Daya, and The Gitrog Monster all have abilities that allow you to play extra lands. Add in Exploration and Burgeoning to round it out on the enchantment side.

Some of the creatures your going to want to hit off Oath with the amount of lands your playing are:
Avenger of Zendikar - Go wide beat sticks
Ob Nixilis, the Fallen - Every land becomes 3 damage to a face.
*Omnath, Locus of Rage - Go wide beat sticks plus the added bonus of boardwipe protection.

So the second part of the plan is getting lands into the graveyard. This really is mostly to set up big plays for later on, but that's doesnt mean we cant still get value out of it. The Gitrog Monster + any fetches/cycle lands/or land sacrifice effects just draws you cards. Bring in BoBo! Borborygmos Enraged discards lands from you hand to 3 shot someone in the face. That plus The Gitrog Monster equals damage and card draw. Zuran Orb + Titania, Protector of Argoth on an opponents end step just means a board of angry 5/3 Elements coming in at someone. A notable mention in this section it Scapeshift, but I`ll go over that more in the Win-Con section later.

Okay so we have played lands, we have sacrificed lands for value, and now they are all in our graveyard, what do we do from here? Crucible of Worlds &
Ramunap Excavator will allow you to play them from the graveyard which can be great. you can set up some locks and take your opponents off lands almost permanently with Crucible of Worlds &/ Ramunap Excavator + Ghost Quarter/Strip Mine/Wasteland. But the real fun of the deck is bringing 10+ lands back at once.
World Shaper, Creeping Renaissance, and Splendid Reclamation do this with ease. Now add any of the cards we talked about in the first stage of the plan and we really go off.

Win-cons
There are plenty of different lines that can be take with this deck and that's why it might be so fun. So lets go there some.

Beat down:
*Avenger of Zendikar/Omnath, Locus of Rage/Titania, Protector of Argoth + Parallel Lives + Nylea, God of the Hunt

Direct damage wins:
Borborygmos Enraged to the face.
Ob Nixilis, the Fallen - Every land becomes 3 damage to a face.
Avenger of Zendikar/Omnath, Locus of Rage/
Rampaging Baloths/Titania, Protector of Argoth + Parallel Lives + Purphoros, God of the Forge/Impact Tremors
Omnath, Locus of Rage (and Tokens) + Greater Good/Turntimber Sower
*Prismatic Omen + Valakut, the Molten Pinnacle + what ever else. Scapeshift is really fun with this.

Land Beats:
*Inkmoth Nexus + Kessig Wolf Run for a big infect knockout.

Big "X" Spells:
*Exsanguinate / Torment of Hailfire should be able to win you the game with all the mana that will be open to you.

Tags

This deck does not appear to be legal in EDH / Commander.

Problems: Unknown card name: Windgrace's Judgement.

Turn: Your life: Opponent's life: Poison counters:
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