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Much mana. Many creature.

Sideboard- these are cards that if I was being A)super competitive, or B) had a million dollars, would more than likely be in here.
Crucible of Worlds, my single greatest regret in not being able to include. Having it in here would turn on cards like dust bowl, buried ruin, and constant mists, as well as play more fast and loose with pitching cards into the grave. Plays real nice with Titania and fetchlands. Just in general it makes many plays much more appealing and opens lines of play otherwise unavailable to us. Almost 70$ tho? Miss me with that expensive stuff.
Survival of the Fittest/Fauna Shaman, both are unreal. Must include tutors- they are just pricey.
Hall of Gemstone, playgroup specific, its a house against fields that like playing multi-color decks.
Rites of Flourishing, I don't like giving things away to other players unless I want to bc I'm a dick, so I cut it when I was at about 120 cards in my deck. It certainly has a place and it good in the right deck, though.
Sensei's Divining Top, this with Mirri's Guile, Sylvan Library, Courser, and Oracle puts our topdeck game straight into godlike. As it is- its all about the money.
Seedborn Muse, imho not even sure this card is necessary. It puts our mana sinks over the edge, which in my particular build I have emphasized, so once I can afford her she probably goes in.
Oblivion Stone, A pretty obvious include green is low on board wipes and we recover better than anyone else from them. If only modern hadn't jacked its price so high.
Karn Liberated, this card is definitely spicy, but is it spicy enough? We have a lot of chumps to allow him to go off, he gets around prot creatures, and he can win a game single handedly. On the other hand, he's expensive for an uncertain spice pick, he prob would never ult, just keep plusing until I can minus, and the cut to make for him isn't very clear.
Ugin, the Spirit Dragon, Almost certainly an include eventually. Spot removal or board wipe all in one? Count me in.
Jade Mage, A nice mana sink made pretty great with the inclusion of Nemata. Unfortunately, we only have room for so many cards.
Rude Awakening, an actual house with the amount of mana we have and something something Craterhoof something.
Titania, Protector of Argoth, ammmmmazing with crucible of worlds and fetch lands. In an optimal build, I run her, crucible, and green fetches and laugh while riding value town into the sunset.

Maybeboard contains some cards that are meta specific/unclear as to if they would be good.

Grazing Gladehart, A metagame call, if its heavy on your life total for whatever reason this card should gain you tons of life.
Praetor's Counsel, Graveyard protection, recursion- with this build though, we are working for advantage from the top of our deck, not value from our grave. Plus I already have creeping renaissance.
Beacon of Creation, An absolutely incredible token generator, but since we don't have specific synergy with insects we can't abuse it on multiple levels. If it sounds like I'm trying to convince myself, it's because I really like this card and it hurt to cut it out.
Acidic Slime, It feels bad to cut it, but mold shambler takes out planeswalkers, and important lands usually aren't a thing in my play group.
Natural Order, great card, probably would include both survival and fauna shaman over it. Doubt it will make the cut.
Loaming Shaman, more graveyard protection. I probably would include this over praetor's if I find my grave really needing recyling just because its so much cheaper.
Momentous Fall, Also a tough cut, since now I don't have a way to really kill my own creatures, but the burst card advantage probably isn't as consistent as say Seer's Sundial or as useful as the specific tutors.
Vernal Bloom, Ultimately didn't make the cut because it provides universal benefits, but its super good.
Garruk Wildspeaker, Normally an auto include in green edh, doesn't make it because while two mana per turn is valuable, the other abilities are essentially irrelevant.
Greater Good is awesome, but our card draw is insane anyway. Additionally, we either have teeny tokens not worth sacking, or we have big dudes we don't want to die, kind of a nonbo. It would be better if we had crucible of worlds so we sack tokens and ditch lands, but we don't yet.
Heartstone, include only if your build has enough activated ability mana sinks. I only have 3 that matter, so I cut it.
Chameleon Colossus, a debatably better version of Kalonian Hydra for our deck specifically, but I chose Kalonian for consistency over explosiveness.
Kozilek, Butcher of Truth is a finisher, which without greater playtesting I'm not sure we need more of.
Liege of the Tangle is cute, but his tokens don't trample.
Memory Jar is great, but not necessarily the effect we are looking for.
Void Winnower, I thought this might be a good choice for Tooth and Nail and a good cast to try and finish the grind games, but Worldspine Worm, Craterhoof, Avenger of Zendikar, Vorinclex, Terastodon, and Woodfall Primus leave a long list of almost certainly better targets for TnN.
Omnath, Locus of Mana is great, but no tramplino
Protean Hydra is great, but no tramplino
Silklash Spider is some nice spice, but my meta doesn't have enough fliers to justify it
Weatherseed Treefolk is incredibly resilient and plays great with kamahl, but we've got better.
Caged Sun doesn't make it because we have extraplanar lens for a faster mana effect, and gauntlet of power for a faster anthem.
Unyaro Bees, super cute, flavor for days, not good enough.
Rowen, A good include, but I cut preemptively because I expect I'm going crucible, titania, and fetchlands eventually instead.
Budoka Gardener, Awesome card, but I'm trying to get rid of the grindier cards in favor of more explosive, immediately impactful cards. Realistically, this card should be treated as a ramp engine that gets killed before he can really go off and make a few turns worth of tokens. The tokens power and toughness is also frozen when they are created, which is less fun.
Buried Ruin is to make our artifacts unstoppable. It's better with Crucible of Worlds
Finally, because a lot of other lists run them even though they aren't on here at all, Heartbeat of Spring doesn't make it bc it helps other people, and Mana Reflection doesn't make it because we have a lot of effects already to help our mana that come before 6cmc, plus it's expensive $$.

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