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My previous Azusa deck was explosive and reliably turned Azusa out turn 2, but soon lost gas. This is my next version, with more robust card draw and generally more reliability to finish a game and some better bombs. By better, I mean that the goal of this deck is to cast big things fast- there are definitely side strategies, like infect kills, land destruction, and so on, but mainly I want every card I draw in the mid-late game to be strong in a vacuum so I don't have to rely so heavily on getting the right card every time. I would rather use my tutors to find a single card that can win the game rather than a single card that I need to have my boardstate not suck.
Generally speaking, I feel like the strongest point of Azusa as a commander is being able to play late game threats in the mid-game and capitalizing on how many more lands you have and can play. I hope this build reflects that- only playtesting will found out for sure!
SB is all good things that for one reason or another I couldn't include.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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