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The idea of this deck is to focus on dropping massive creatures without the bother of paying those hefty mana costs. It can theoretically achieve a turn 2 Emrakul... if you draw six specific cards in your opening hand. More realistically, it can pull off a turn 3-4 Emrakul.

The first step is to build up a grand total of 4 mana as quickly as possible. Next, use that 4 mana for either an Elvish Piper or a Quicksilver Amulet, which will then allow you to start dropping Emrakul and Ulamog for a fraction of their actual cost.

Like a lot of combo decks, this either works or it doesn't. If even one of your early-game titans makes it into play, your opponent has kind of a big problem. But if you can't draw all the pieces of the puzzle or something gets countered, you can be kind of screwed.

Half the sideboard protects mana dorks/creature-droppers. The other half adds an element of straightforward stompy. This helps keep the pressure on slow-rolling decks that are good at disrupting your main strategy. Also, Thragtusk helps against burn.

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This deck does not appear to be legal in Modern.

Problems: Simian Spirit Guide is banned.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 12 February 26, 2018 OutlandishKnight
Revision 11 January 7, 2018 OutlandishKnight
Revision 10 December 17, 2017 OutlandishKnight
Revision 9 December 9, 2017 OutlandishKnight
Revision 8 November 18, 2017 OutlandishKnight
Revision 7 March 23, 2017 OutlandishKnight
Revision 6 March 12, 2017 OutlandishKnight
Revision 5 March 11, 2017 OutlandishKnight
Revision 4 January 3, 2017 OutlandishKnight
Revision 3 January 2, 2017 OutlandishKnight
Revision 2 December 26, 2016 OutlandishKnight
Revision 1 December 23, 2016 OutlandishKnight
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