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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This is a ramp/combo deck who's strength is its versatility and its solid game plan.
It has several ways to win:
1.Through the Breach + Emrakul, the Aeons Torn (turn 3 win with Search for Tomorrow and Sakura-Tribe Elder).
2.Through the Breach + Primeval Titan: get 2 Valakut, the Molten Pinnacle on ETB and 2 Mountains on attack, total 18 dmg assuming no blockers, often enough to end the game.
3.Summoning Trap + Emrakul/Titan.
4.Valakut + ramp spells.
5.Scapeshift at seven lands.
This deck is hard to win against because of its ability to consistently land threat after threat in the the mid/late game, and the sheer variety of wincons it offers.
Every mountain is a bolt.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 7 | July 20, 2016 | Silverhalf | |||
Revision 6 | July 20, 2016 | Silverhalf | ||||
Revision 5 | May 14, 2016 | Silverhalf | ||||
Revision 4 | May 8, 2016 | Silverhalf | ||||
Revision 3 | May 8, 2016 | Silverhalf | ||||
Revision 2 | May 3, 2016 | Silverhalf | ||||
Revision 1 | May 3, 2016 | Silverhalf |