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Basandra, Battle Seraph: Empyrial Enchantress (EDH / Commander)

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"Those skilled in war bring the enemy to the field of battle and are not brought there by him."
—Sun Tzu, Chinese general, 6th century BCE
"Catapult" by Position Music: https://youtu.be/WoiEYpK_Eyw

=== P L E A S E _ N O T E ===

I disassembled this deck in April 2019.

=== I N T R O D U C T I O N ===

In most cases, it's not the power level of a legendary creature which makes me want to build an EDH deck around it, but rather its flavor - and most of all, its artwork.
Since I started playing Magic during Mirage block, the outstanding art of Terese Nielsen accompanied me during the years as I explored this extraordinary game. Unfortunately, Terese Nielsen hasn't been assigned only powerful cards to illustrate, but also rather mediocre ones. Hence one of the least played Boros commanders got one of the most amazing artworks in all of Magic: Basandra, Battle Seraph. But as I said before, for me its not all about power, but more about flavor and fun, and I really enjoy a deckbuilding challenge.

=== S T R A T E G Y ===

My initial design lacked a central theme and turned out to be too unfocused, so I returned to the drawing board and came up with this enchantress deck, utilizing prison and pillowfort spells to stall the game until I draw into my win conditions.

Game plan:
a) Get myself some mana.
b) Make attacking me a futile endeavour.
c) Get the upper hand by forcing my opponents to attack each other.

Win conditions:

  1. Beatdown with hordes of creature tokens and/or Starfield of Nyx.
  2. Purphoros, God of the Forge plus any creature token generator.

Mentionable cards & synergies:

Tips & tactics:
Whenever I play this deck, the game switches into archenemy mode sooner or later, which is expected and fine by me. Once I established my defense it is difficult to deal damage to me, and True Conviction makes me even harder to kill.

=== E V A L U A T I O N ===

The deck performed well so far, but playtesting revealed some minor flaws, of which the most grave was a lack of win conditions. Adding a few more bombs and enhancers at the expense of some defensive cards should have fixed this issue.
If you like my design (or if you have suggestions), feel free to leave a comment. Thanks!

Etiquetas

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
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» Revisión 3 Diciembre 16, 2018 Hoppeltrottel
Revisión 2 Septiembre 14, 2018 Hoppeltrottel
Revisión 1 Abril 15, 2018 Hoppeltrottel
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