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Cube Vol1 Player1 (Cube)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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(60 Cube Deck Format) 1-6 0-9 (0-3) : Jeskai Control; was rather an lack of mana that could of been draft, unlike favorable cards like "Kaleidostone", "Composite Golem", & okey and rather had either third of an playset like "Channel the Suns" while there other cards to refuse like another winning condiction that walks out of the "Door to Nothingness"... i mean, is there an "Reroute" which i mean could resolve an appalling finish of having Bringers of Death. Another of its mightiest compassion's might be "Etched Monstrosity" where it only remove five -1/-1 Counters and let you draw three a piece in instant speed. Far enough i'd told myself that "Fist of Suns" was none other ridiculous in Green Eldrazi's Colorless, this is none by far the Cube stand point where mana production were so asymmetrical in the Modern format, so i'd rather clam to blame myself that this is not an underestimated guess there weren't any land production in this full of 60 cards in this lack of getting cards you need and board swipe where there ant enough to cast outta turn one. though there other combos where "Hunted Wumpus" made Player 1 took "Whispering Specter", and equip with an "Trepanation Blade". Though there's still in a need of improvement in constructed 40 Cube test though this didn't expect allowing lands from scratching this out of my test Cube.

"Walking Archive" sounds like the one that I've might article in 60 Cube, till players might take of an advantage of drawing cards after proceeding the main phase one, but there still might be some continuous triggers that I've might have to recommend on the draw step, "Fate Unraveler" might not split guilds with Jeskai which come with favor cards running with colorless signet might want to open mana for "Orzhov Signet", "Rakdos Signet", "Dimir Signet", "Golgari Signet"; which open guilds from trading damage for drawing additional card who those players might be ending up recovering damages, though could be over doing at time like "Rites of Flourishing", "Duskmantle Seer", (Such an conjunction of "Dark Confidant, you lose life this way"), "Master of the Feast, "sylvan Library"," Or just simply "Ivory Crane Netsuke" (and copy "Ivory Crane Netsuke" and/or "Ivory tower" along with "Clever Impersonator" just as long you give the Shapeshifter's an continuous toughness as it goes away from the end for the phase) from gaining life total on upkeep from abusing upkeep from digging in the game from upkeep strategies. Though might more integrity strategies might play in Jeskai EDH like "Sin Prodder", along with "Paradox Haze" lends another upkeep which may copy another of "Clever Impersonator" of gaining strength of "Aeon Chronicler" from the toughness and power of you're hand, gaining life total of from the upkeep of the following of "Paradox Haze" trigger, though you're player might wanna be underestimate that "reliquary Tower" have another thanks to "Venser's Journal" life gains reaches to you're players disadvantage from "Walking Archive" players advantage from UW2 for an +1/+1 counter on "Walking Archive" still have an sequel reference from allowing upkeep from being outcasting triggers and still allowing you're players might either "Naturalize", "Ancient Grudge", "Fate Forgotten", "Revoke Existence", "Destructive Revelry", etc, etc,...

"Riptide Chimera", could rather open another combo from "Jeskai Ascendancy" such as "Eternal Witness", then end Phase comes "Sojourner's Closet" (Unlike "Preordain", "Ponder", including "Brainstorm", there to much of an raw overpower the tables that put in the conclusion of "Serum Visions" out rightly for returning an enchantment for "Riptide Chimera", for as long "Counterbalance" was another of EDH, aka Legacy MTG of the year, Miracles Shutdown. Might mix in with the self defense in hand size of might that you know what I mean.)
An Could you Delve from playing the wining conduction in standard as "Hedron Alignment", either from keep "Oath of Jace" popping out of the battlefield till "Hedron Alignment" have the winning conditions of exiling an Delve mechanic. Simply leave the table, not able of surprising that "Hedron Alignment" from keeping "Counterbalance" from being an freaky fast counter combo while fetching lands looking for the right converted mana cost is a must if you want to keep edge up keep combos that will shutdown you're opponent an mostly key from an key winning condition can very from opponent(s). Being in thought that the "Hedron Alignment" would be argument that it mostly cannot be in a winning condition in EDH for example, that you would bare in mine that you can only be playing one card in Commander, since it really does not meets it's requirements, in all that much from displacing "Hedron Alignment" out of the question in EDH.

Adjusting in very verity in Modern, most have the defending defense while allowing "Wall of Omens" to fetch a card in turn two, though allows other from keep it an bonus like reach from against creatures you might combat in the beginning of the phase of combat, that sounds like another combo to add that came just adding a favorite "flicker" and "Eerie Interlude" might found its new home in modern can finally fetch a card at the end of you're combat phase have end, and whatever you're player desires to end up next, but only you fetching more card's as "Wall of Omens" keep ending up appearing at the end step. The same almost works most combos like "Ghostly Flicker" combos in combat phase which you just act along if you're untap mana production will overdue under timing you're opponent either edging an "fork Bolt", it too the same either can be a hard to blame such for "Lightning bolt. Commonly renown cards like "Searing Blaze", "Rift Bolt", "Lava Spike", they too mention of "Builder's Blessing" just keep making those defensibly intact, and they not reach as well for those like the "anger of the gods" to an "Languish" combo. Hard to think that a 1RR compare to an 2BB from investing mana production, though i'd fatherly thank "Disrupting Shoal" for either discarding exact mama cost like "Ghostly Flicker", and/or either three of four cards of "Talrand, Sky Summoner" and one to you're sideboard, from having the spell discarded as well "Young Pyromancer" you're counter part keep on giving you an 1/1 Elemental, or have "Monastery Swiftspear" from increasing it's toughness of course (in this course of action if you're player playing on the battle-board as an board wipe in otherwise, he or she might use cycle mechanics like delve).

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» Révision 2 Mars 27, 2016 ConsolasBecketts101
Révision 1 Mars 27, 2016 ConsolasBecketts101
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