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One of my favorite and oldest decks :) In the following there is a description why I play these cards

Counterbalance: Counter Balance is a great way to slow down the opponent a bit. Combined with Sensei's Divining Top the chance is much higher, to counters spells of the enemy

Tolarian Academy: Simply a must have for an artifact-Deck

Ensnaring Bridge: Great way to stop annoying attacks

Glimmervoid: Fits perfectly in a multicolored artifact-Deck

Enlightened Tutor: Ideally spell for artifacts and enchantments. In combination with Sensei's Divining Top you can draw the desired card directly

Isochron Scepter: Useful tool. Simply imprint spells like Enlightened Tutor, Swords to Plowshares, Orim's Chant or Argivian Find

Hanna's Custody: Important Enchantment to protect your artifacts

Darksteel Reactor: The passive option to win. Use the Contagion Clasp to multiply his counters

Triskelion: Useful creature with the ability to "shoot-down" creatures and reduce the enemies lifepoints. Use the Contagion Clasp to multiply his counters

Swords to Plowshares: Simply exile annoying creatures. Don't care about the life gain

Mishra's Workshop: Very useful land for the first rounds to get a quick start into the game

Voltaic Key: You could say, it's a keycard for this deck ;) Very useful to untap the Isochron Scepter or get some extra mana with Sol Ring, Mana Vault or Everflowing Chalice. Moreover you can load up the Lux Cannon or create some more artifacts with the Prototype Portal. At its best, untap Time Vault to get an endless amount of rounds

Orim's Chant: Just a little annoying spell to skip an enemy's turn and get some time

Time Vault: Only useable with Voltaic Key. Simply untap Time Vault and an extra turn after this one. In this upkeep Voltaic Key will get untaped again, to untap Time Vault again :)

Energy Chamber: Just a little gimmick to load up artifacts with additional counters or boost your creatures

Contagion Clasp: An essential part of the deck. His main task is to proliferate

Black Lotus: Useful artifact to boost you in the first rounds

Arcbound Ravager: Very strong creature. Let him grow round by round to attack the enemy and if it dies, simply put his counters on one of his copies or Triskelion

Buried Ruin: His only task is to return an artifact to your hand from graveyard. Just in case.

Sensei's Divining Top: Valuable artifact to plan your carddraw for the next rounds. Very annoying in combination with Counterbalance ;)

Sol Ring: Little mana source for between

Mana Vault: Mighty mana source. Use the Voltaic Key to untap it regularly

Academy Ruins: The better version of Buried Ruins. Unfortunately a legend

Tundra: First choice for blue-white multicolor-decks

Tinker: Another tutor for artifacts. Sometimes the last chance to avert your defeat

Flooded Strand: Best way to get the suitable mana again and again

Prototype Portal: Nice gimmick to doublicate your artifacts. In best case imprint the second Prototype Portal to create every artifact you want :D

Argivian Find: Just another opportunity to recover lost cards

Crucible of Worlds: Annoying land-destroyer? nope

Mox Opal: Legendary not without reason

Everflowing Chalice: Nearly endless mana source in combination with the Contagion Clasp or Energy Chamber and Voltaic Key

Ancient Den: Simply another white land. Additionally a artifact

Lux Cannon: Annoying permanents? The charge counters shouldn't be a problem in this deck

Eternity Vessel: Sometimes the last chance against aggro/wheenie decks or massive life loss

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This deck appears to be legal in Vintage.

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» Revision 5 March 26, 2016 Kvothe97
Revision 4 March 26, 2016 Kvothe97
Revision 3 March 25, 2016 Kvothe97
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