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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck is sea monster tribal like you've never seen it before. There is minimal tribal support since Slinn Voda, the Rising Deep and Whelming Wave are some of just the maybe 5 cards that care about sea monsters, so we want to win from the value of these massive behomoths. Unfortunately, a lot of them are 6 mana plus cards that do very little when they enter the battlefield, so we need some sort of value engine to keep them worth their cost. That's where our commander and companion both come in. Imoti turns all of our big spells into two for ones, and sometimes more if our 7 mana leviathan hits a 6 mana kraken that retriggers for Imoti. Keruga also provides a ton of value after we've run out of monsters, it can refuel our hands and is the reason why we play a lot of permanent based ramp.
Aside from our normal sea monsters, we have some wannabes who are either shapeshifters or very large sea creatures that don't get any tribal support like Pursued Whale. Our card draw is primarily based or creature power like Rishkar's Expertise.
There is an infinite mana combo, but it can be complex to actually win with it. The actual combo is:
(Arixmethes, Slumbering Isle or Gyre Engineer or Selvala, Heart of the Wilds) + (Freed from the Real or Pemmin's Aura) = Infinite Green Mana (any color for Selvala)
To win from there you need:
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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