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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck is built to take every turn in the game starting turn 5 by using cards like Time Warp. It does this by playing draw accelerants like Dictate of Kruphix, to ensure you draw a Time Walk effect every turn, until you can win. The win condition, is Part the Waterveil being awakened. It may seem like a risk to play with a single card (even though you are running 4 of that card) as your win condition, with Surgical Extraction and Thoughtseize all over modern, but you can counter, or if things go badly after the first game, sideboard in Sphinx of Jwar Isle. This deck is weakest to burn, but it can have a little trouble with infinite combos (like Splinter Twin even though it's banned). To live to turn 5, Gigadrowse and Boomerang help a lot, and Cryptic Command can basically give you an extra turn of life if you play it correctly. Just for a little help on surviving, I put in 3 Savor the Moment just to get another land drop, and a Serum Visions in, before passing the turn to your opponent. Extraplanar Lens is a way to get in a Time Walk effect, and a counterspell turn 5 game 1. I am open to any suggestions on how to improve this deck.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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