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Orhzov humans abusing Athreos, God of Passage, Xathrid Necromancer and discard outlet Cartel Aristocrat or general attrition. All the while pressuring the board with Champion of the Parish, Thalia, Guardian of Thraben, and high value bears. Coupled with an array of some of the best disruption the format has to offer. I believe this deck has the potential to dominate a meta that is heavy with Combo and Control. With the ability to still hold off more aggro aggressive decks such as Affinity, RDW and Fish style decks
Creatures:
CMC 1
Champion of the Parish: Our BEST 1 drop by far as all but 2 creatures we run are humans, can win games with just him and a string of humans each turn.
Doomed Traveler: Total value in a 1 drop. Fuels Champion of the Parish and gets us a nice little 1/1 flyer upon suicide.
CMC 2
Thalia, Guardian of Thraben: Our Premiere 2 drop. Poops all over combo and control. First strike does not hurt against fast aggro decks. Fuels Champion of the Parish
Cartel Aristocrat: Our main sac outlet and as long as we have another creature in play she is very hard to kill. Fuels Champion of the Parish
Dark Confidant: We run 17 1-drops, 13 2-drops and 7 3-drops = cardum advantageus superiorus. Fuels Champion of the Parish
Tidehollow Sculler: High abuse potential, coupled with Cartel Aristocrat = cardum disadvantageus superiorus.
CMC 3
Athreos, God of Passage: The way this is used to apply pressure through our extremely value oriented creature base is almost criminal. If it is allowed to stick it is very hard to remove and usually ends games.
Xathrid Necromancer: It allows us to attempt to get double duty out of the majority of our creature base. Makes mass removal an adventure. Fuels Champion of the Parish.
Spells:
CMC 1
Path to Exile: Bar none best creature removal in format.
Thoughtseize: Bar none best non-land card removal in the format.
Inquisition of Kozilek: 1A of non-land card removal in the format as avg cmc of most decks is sub 4
CMC 3
Immortal Servitude: currently testing this out as another punishment type tool.
Lands:
Swamp: Dark and dank.
Plains: Bright and sunny.
Godless Shrine: Ebony and Ivory with a little zing occasionally.
Isolated Chapel: Chocolate and Vanilla just need one or the other first.
Fetid Heath: Filter your coffee.
Marsh Flats and Arid Mesa: FETCH FIDO!!
Ghost Quarter: Man-Land's and Gavony Township BAD!
I have been considering dropping the Isolated Chapel's in favor of 2 more Arid Mesa's and 2 Urborg, Tomb of Yawgmoth's.
Comment: I've done something similar in the vein of creature recursion with my Aristocrats deck. Which brings me to my suggestion: Teysa, Orzhov Scion. She provides so much for this deck in addition to being human.
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