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I'm working on a deck series for the best build for Corpse Knight. I was looking at building Orzhov Knights and remembered reading Jim Davis deck summary. Honestly, why recreate what is already well built. For an aggro Knights build of Corpse Knight, here is an excellent list.
My thoughts:
It is not really my play style (all-in aggro).
Adventures give the deck a lot of versatility, for an aggro deck, and afford it to be all-in aggro and still have disruption.
I think this deck has a strong place in the new format if control doesn't boil its way up to being tier 1.
I'm interested to see how it does against mono-red since red has a little more low to the ground removal and a superior card draw engine. The deck has no way to remove Experimental Frenzy, however Curry Favor has a good chance to swing games for the Knights deck if the game goes long.
Building the deck on Arena:
I'm going to assume you have been playing for a while and have the cards pre-ToE.
Murderous Rider is a staple and any serious player intends on picking up multiple copies anyway.
The majority of the deck is ToE uncommons and I assume we all have lots of wildcards to cover those, if not they won't be that hard to get just by attaining packs.
The issue, for me, is do I want to waste 8 rare wildcards getting playsets of Worthy Knight and Acclaimed Contender. These cards are so narrow, Unless you plan on playing a lot of Knights or you end up with copies of these just from opening packs, I'm not sure I'm wasting 8 rare wildcards on very linear cards like these.
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