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Smash and get there!
The deck is amazingly consistent and threatens the opponent as early as turn three. Most games go dork, 3cmc 5/4 power creature, and then turn three hasty monster.
Once Upon a Time makes the deck possible. It will grab whatever the deck needs before you ever play a land.
Bolt the bird strategy is in effect here for sure, but if the opponent does not start a game with some very strong and cheap removal it is going to be an uphill battle for them.
The deck plays so many midgame threats that double as pump enablers that every midgame turn can be a blowout out of nowhere.
The deck does not play answers (just threats) so Walking Ballista is in the main to help against Cat Combo, to kill Glint-Sleeve Siphoner, or opposing dorks. Ballista is also a finisher as it can be a true bomb with Nykthos.
The sideboard is set up mostly to protect your creatures, while having some answers on a stick as well.
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Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |