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Now that Historic finally can be a real format after the "suspensions", I'm going to focus my energy there. The format has a ton of potential. My first attempts are to make 5 mono colored decks. The first deck I'm looking at is a basic mono green stompy. Not much research needed here, take mono green from pre-Eldraine and update it. Here are my card choices:
1) Llanowar Elves (best card in the deck)
2) Paradise Druid (hexproof guarantee's a big turn three
3) Wildgrowth Walker (we are playing the explore package)
4) Merfolk Branchwalker (great setup card for when the ramp plan fails)
5) Jadelight Ranger (even when it fails to do what you hope for, the outcome is still solid)
6) Steel-Leaf Champion (what you want to play turn 2)
7) Lovestruck Beast (gives a 2nd option on turn 1 and is an awesome curve off Llanowar Elves)
8) Questing Beast (such a force with acceleration)
9) Vivien, Arkbow Ranger (making 7 power tramplers on turn 3, removal, or sideboard creature all nice)
10) Nissa, Who Shakes the World (will overwhelm Historic as well)
11) Return of the Wildspeaker (I've been testing this over The Great Henge, drawing 4/5 cards all at once is huge and that number can even be higher, worst case is usually 3. The instant speed pump effect is a game ender. We want to end things fast and this does that.)
12) Ghalta, Primal Hunger (very possible turn 4)
Sideboard
1) Carnage Tyrant (If we play against counters or a lot of removal it is great for slower games)
2) Kraul Harpooner (I haven't measured the quality of cheap flyers, but Gilded Goose will be around)
3) Shifting Ceratops (flex slot, how good will blue be and will haste be important?)
4) Sorcerous Spyglass (our answer for things green struggles to answer)
5) Thrashing Brontodon (playing over Reclamation Sage for the body, may change over time)
6) Vine Mare (great against removal and can beat black on its own)
7) Vivien Reid (decent removal piece that can helps us out in long games)
8) Voracious Hydra (decent removal or very big body)
Observations:
1) I've played a few games with some of these cards before the suspensions and I can honestly say that curving Llanowar Elves, Steel-Leaf Champion, into Questing Beast wins a high percentage of games. I'm also predicting that I can safely say dork-dork-Nissa is still strong lol.
2) The slow play for the deck is to have the explore route and that was fairly devastating in its own standard. Still very ahead on curve creatures that you are playing.
3) This a deck where being on the play matters a lot. Giving an opponent an extra turn to develop a board or cast removal seems like it would be worse for this deck than any other. It really looks to exploit the opponent having only small creatures for blockers or not yet having enough mana up for quality removal to take out a midrange threat.
4) A lot of games will probably henge on if the opponent can Shock/Disfigure/... your turn 1 Elf. In these matchups Paradise Druid is so much stronger.
5) Goblin Chainwhirler is so not our friend. First off he probably kills two dorks on entry. First strike allows him to kill any elemental token Nissa puts out. Yeah, really not our friend.
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