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Deck Build Challenge (Return of the Wildspeaker) (Historic)

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Generally, if you play green and you are looking for card draw people turn to The Great Henge. This makes sense, it is a very powerful card. I believe it has greatly overshadowed another very powerful card: Return of the Wildspeaker.

Return of the Wildspeaker is no joke. I've gave it a run in a couple decks now, just to see how it performs. I can honestly say I've never drawn into it and said "I can't use that". Truth is if you can generate 5 mana and it has no uses then you are probably so far behind with your green deck that you are done for anyway. The card is so flexible: 1) if you have a nice board state then anthem it up and finish the game 2) very little board state, then draw a nice hand of cards off a creature (like I said you have to have at least one creature at that stage or you are in a world of hurt anyway.)

What does a deck focused around this card need to play:
a) Lots of creatures that are non-human
b) Creatures with decent power levels to pay off the card draw.
c) Acceleration, it's an aggressive card that costs 5 after all.

Directions the deck can go (so many):
1) Gruul (Embercleave and an aggressive go wide strategy with big hitters at top end of curve)
2) Golgari (Rotting Regisaur and flyers)
3) Selesnya (Venerated Loxodon deck of non-humans, may miss on card draw though)
4) Multiple 3 color combinations (splash for Embercleave or other threat)
5) Mono-Green (from my experience you need to be running more removal then green alone offers).

Issues:
1) Burning-Tree Emissary is a human.
2) Token from Lovestruck Beast is a human.

Additions:

1) Elvish Mystic
*might be the best creature in the format.

2) Embercleave
*alternate win con, also a lovely card to draw into with RotW.

3) Questing Beast
*Big payoff for Embercleave and haste attack turn three.

4) Lovestruck Beast
*Best play available off of an Elvish Mystic on turn 2.

5) Paradise Druid
*need another ramp piece that fixes for red. Nice that it survives to accelerate our threat.

6) Domri's Ambush
*finish out the support slots with a removal piece that allows us remain aggressive.

7) Gruul Spellbraker
*more haste, trample is a major asset, decent evasion. Great Embercleave target.

8) Rekindling Phoenix
*Excellent 4 powered flyer that is tough to permanently remove.

9) Bonecrusher Giant
*I wanted another 3cmc creature for Elvish Mystic, nice body that doubles as removal.

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¡Este mazo parece ser legal para Historic!

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