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-recruiter and prodder should ensure your hand always stays full.
-other creatures all serve multiple uses or are evasive.
-playing a mix bag of removal (2 of each). Will see how format shapes up to see if their are shifts here.
-Sideboard is concerned with brutally fast human decks/aggro decks, and collected company/zombie decks. Boardwipes, general removal, and Hallowed Moonlight for solid gimmick decks.
-Land Base goes 17 white, 16 green, 14 red. The white should do just fine. I'm playing more white to ensure my removal goes off soundly- double white on turn 3. i may consider cutting two Cinder Glade for two mountains to ensure a little more consistancy playing my drops on the correct turns, especially since red may be more essential than green. The worst part of the mana base is that the one man-land possible for the deck is needle spires, which is not he best fit for the deck.
I have not tested this one yet but I believe it is decent overall. Depends on how the meta shifts. The first starcity open saw humans, bant company, b/w eldrazi show strong. I will be watching to see if some solid midrange decks pop up that deal with these. i personally like Jund colors a bit better right not than naya, however Hallowed Moonlight, Dromka's Command, and Archangel Avacyn are so strong. Maybe stronger than Kalitas, Kolaghan's Command, and the black removal package. Hard to know for a few more weeks. I feel a good midrange deck is often a response to the meta. Also, exiling is looking like it may be more important in standard then in recent years so that favors white. (There is also the chance that the best midrange deck is B/W/x.)
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