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There was a deck years ago called The Claw. The point of the deck was turn 2 ramp, turn 3 ramp, turn 4 and up play 6 or 7 drops and beat face. I played a five color deck much like this in the previous standard that was really fun. Without the fetches going three color plus colorless is the best we can hope for. Also, the loss of Rattleclaw Mystic is going to make consistency rough. The card that the deck misses the most is See the Unwritten, with StU you were guaranteed top drop at least one bomb after you ramped.

Why Dr. Claw? 1. Inspector gadget was awesome, 2. This deck can be so frustrating sometimes for you that you may need to call a Doctor, 3. If you curve out right your opponent will need a doctor for their face lol.

It is very important to aggressively mulligan with these decks. You must have ramp for the deck to work, obviously. You do not need to have a two cost and four cost ramp spell for the deck to win, but when it goes that way your odds go way up. Some games going turn 3 sweeper, turn 4 ramp, turn 5 beat face works just as good.

First question anyone will ask when they look at this deck is probably going to be: why so many mainboard sweepers? Simple answer: aggro is your worst nightmare if you do not play them. One big threat on turn 4 means nothing if you are starring down a small army of dorks. Many games against aggro my play is still to ramp turn 2, and 3 then sweeper on 4 to clean everything up. You have to accept that most games you are going to lose some life before you start laying the big threats.

So here is a more detailed description of what the cards are intended to do and why they are in the deck:

Turn 1 plays
Play a land tapped every time. No other play here.

Turn 2 plays

  1. Play Atarka's Command to play an additional land
  2. Play Hedron Crawler to ramp (playing him over other mana dorks because he can be played with any two land.

Turn 3 plays

  1. Kiora, Master of the Depths. Most times I go down first to draw a card then next turn we go up to ramp.
  2. Hedron Archive. Just Ramp that is hard to remove from the board. Playing this over Explosive Vegetation because it can draw you cards after it serves its ramp purpose and Explosive Veg tends to be a dead draw in the late game.
  3. Play a sweeper. If we haven't ramped properly or our opponent is super aggressive.
  4. Thought Knot Seer. If we are playing against a deck that has a strategy that is very based on a certain card then this is the play. We get a look at their hand and get rid of whatever will be causing us trouble midgame.

Turn 4

  1. If no turn 2 ramp then here is where we play our ramp.
  2. We can play a sweeper if we went ramp on turn 2 and 3.
  3. Thought Knot Seer. If we are playing thought Knot Seer on turn 4 we are probably in trouble because it meant we kept a hand with absolutelt no ramp or we had to discard our ramp. Only way this is good is if we boardwiped on turn 3 and are slow playing.
    4.* If everything goes right here is where the deck shines as on turn 4 we drop a World Breaker or Dragonlord Atarka and just start pounding face.

Turn 5 and beyond:

  1. We're dead lol.
  2. We drop massive bombs turn after turn until we win.
  3. We have dead top decks and lose that way.

The sideboard plays:
Vs Midrange- depending on the deck we have Chandra, Roast, Greenwarden, Endbringer
VS Control- Negate, Dispel, Gaea's Revenge, Endbringer
Vs Aggro- Roast, Radiant Flames, Chandra
Vs Collected Company- Dispel, Negate

Important note when sideboarding
Do not ever take out the ramp. If you do then you may improve your answers against there threats but you make it impossible to cast yours. If you sideboard out something it is either the aggro sweepers/Thought-Knot Seer/Threats.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Atarka's Command, Hedron Crawler, Hedron Archive, Kiora, Master of the Depths, Conduit of Ruin, Dragonlord Atarka, World Breaker, Ulamog, the Ceaseless Hunger, Game Trail, Cinder Glade, Lumbering Falls, Kozilek's Return, Radiant Flames, Thought-Knot Seer, Endbringer, Gaea's Revenge, Chandra, Flamecaller, Roast, Dispel, Radiant Flames, Greenwarden of Murasa.

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