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There was a deck years ago called The Claw. The point of the deck was turn 2 ramp, turn 3 ramp, turn 4 and up play 6 or 7 drops and beat face. I played a five color deck much like this in the previous standard that was really fun. Without the fetches going three color plus colorless is the best we can hope for. Also, the loss of Rattleclaw Mystic is going to make consistency rough. The card that the deck misses the most is See the Unwritten, with StU you were guaranteed top drop at least one bomb after you ramped.
Why Dr. Claw? 1. Inspector gadget was awesome, 2. This deck can be so frustrating sometimes for you that you may need to call a Doctor, 3. If you curve out right your opponent will need a doctor for their face lol.
It is very important to aggressively mulligan with these decks. You must have ramp for the deck to work, obviously. You do not need to have a two cost and four cost ramp spell for the deck to win, but when it goes that way your odds go way up. Some games going turn 3 sweeper, turn 4 ramp, turn 5 beat face works just as good.
First question anyone will ask when they look at this deck is probably going to be: why so many mainboard sweepers? Simple answer: aggro is your worst nightmare if you do not play them. One big threat on turn 4 means nothing if you are starring down a small army of dorks. Many games against aggro my play is still to ramp turn 2, and 3 then sweeper on 4 to clean everything up. You have to accept that most games you are going to lose some life before you start laying the big threats.
So here is a more detailed description of what the cards are intended to do and why they are in the deck:
Turn 1 plays
Play a land tapped every time. No other play here.
Turn 2 plays
Turn 3 plays
Turn 4
Turn 5 and beyond:
The sideboard plays:
Vs Midrange- depending on the deck we have Chandra, Roast, Greenwarden, Endbringer
VS Control- Negate, Dispel, Gaea's Revenge, Endbringer
Vs Aggro- Roast, Radiant Flames, Chandra
Vs Collected Company- Dispel, Negate
Important note when sideboarding
Do not ever take out the ramp. If you do then you may improve your answers against there threats but you make it impossible to cast yours. If you sideboard out something it is either the aggro sweepers/Thought-Knot Seer/Threats.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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