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Any help with this deck is most welcome (I'm a magic noob...)
Usual life gain / life loss deck with some planeswalkers and spells to remove any threats from the board. Slight twist adding captains claws to produce allies to use as chump blockers to trigger lifegain from cutthroats and from healers etc.
I was thinking some of the newer white enchants to give all my nontoken creatures +1/+1 and vigilance and maybe the one that makes enemy creatures enter tapped could be useful?
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