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The main themes are the deck are to get creatures out with Kaalia and Quicksilver amulet. There are some extra ways to gain extra combat phases to get more creatures out with Kaalia. Lots of board wipes and spot removal. Little bit of reanimation.
//CREATURES
Kaalia of the Vast - Commander
Akroma, Angel of Fury - Strong Angel
Akroma, Angel of Wrath - Strong Angel
Angel of Despair - Permanent destruction including land. Can trigged from recursion or Restoration Angel.
Angel of Serenity - Temp exile or an angel.
Angelic Arbiter - Control on an angel.
Anger - Should probably be replaced. Haste is there to get Kaalia attacking and dropping creatures in ASAP, but lack ways to get it into the graveyard.
Archangel of Thune - Pump up
Aurelia, the Warleader - Additional combat phase.
Avacyn, Angel of Hope - Indestructible
Baneslayer Angel - strong even without Kaalia.
Bloodgift Demon - Card draw
Burnished Hart - Purely here for mana fixing/ramping. Could potentially replace once mana base is improved.
Crypt Angel - Recursion, but somewhat limited. Good for triggers of Scourge of Valkas but otherwise limited use. Could replace.
Elspeth, Sun's Champion - Unsure why this is in the deck. Most of the creatures in the deck already have flying. Token are just chump blockers, don't contribute to anything. Could replace.
Gisela, Blade of Goldnight - Strong.
Harvester of Souls - Card draw + demon.
Hellkite Charger - Additional combat phase.
Hellkite Tyrant - I think this card is in the deck just because it is a dragon, not due to the alternative win condition. Could replace?
Iona, Shield of Emeria - Strong.
Karmic Guide - Not a fan of the echo costs, but recursion is nice even if it only gets used once.
Linvala, Keeper of Silence - Strong.
Lord of the Void - Decent.
Rakdos, Lord of Riots - Is a demon, but doesn't add much else to the deck. Little to no life loss in the deck. Could replace.
Rune-Scarred Demon - Demonic Tutor on a demon.
Resolute Archangel - Lifegain.
Restoration Angel - Flickering creatures e.g. Angel of Despair, Crypt Angel, Scourge of Valkas etc.
Scourge of Valkas - Strong
Skithiryx, the Blight Dragon - Alternate win condition on a dragon
Sire of Insanity - This is for control in the tough meta-game where I used to play.
Solemn Simulacrum - commander staple
Steel Hellkite - Can be useful. That said, this deck has had mana issues so not likely going to have mana to dump into the activated ability.
Sunblast Angel - This is a double edged sword because it destroys Kaalia when it comes into play with Kaalia. Could replace.
Utvara Hellkite - Strong.
Angels = 17
Dragons = 6
Demons = 6
Other = 5
Could look at making the spread of creature types more even. Open to feedback.
--WISH LIST/REPLACEMENTS--
Archangel Avacyn - could be good for board wipes. Deck has non-angel creatures to trigger transform as well.
Balefire Dragon - Strong.
Bladewing the Risen - Dragon Recursion
Bogardan Hellkite - ETB damage. Synergises well Restoration Angel and Crypt Angel.
Elesh Norn, Grand Cenobite - This is a maybe. Good ability, but not an angel, demon or dragon. Could be a target for removal to protect Kaala...
Eternal Dragon - Recursion and planescycling. Seems like good utility.
Kokusho, the Evening Star - Life gain, more dragons.
Linvala, the Preserver - seems decent enough
Ryusei, the Falling Star - free damage.
Yosei, the Morning Star - More disruption.
Adarkar Valkyrie - Repeatable recursion
Angel of Finality - exile graveyard: could replace Relic of Progenitus?
Angel of Grace - Help with life reset. Can drop onto the field at instant speed with Quicksilver Amulet.
Angel of Jubilation - Control/Disruption
Angel of the God-Pharaoh - cycling
Sephara, Sky's Blade
Scourge of the Throne - Additional combat phase
//SPELLS
Akroma's Vengeance - Board wipe to remove non-creature permanents
All is Dust - Board wipe, gets around indestructible
Blasphemous Act - creature board wipe
Blind Obedience - control/disruption. Could potentially replace.
Chromatic Lantern - Mana fixing and ramping
Diabolic Tutor - Could remove or replace with Demonic Tutor or Vampiric Tutor
Expedition Map - Mana ramp
Gilded Lotus - Mana rock/mana fixing
Greed - Consistent card draw
Lightning Greaves - Protect creatures
Merciless Eviction - Board wipe
Mortify - Spot removal, hits creatures & enchantments
Nevinyrral's Disk - board wipe
Phyrexian Arena - Consistent card draw
Phyrexian Reclamation - Repeatable recursion
Quicksilver Amulet - Dropping high cost creatures on the board
Reanimate - One off recursion. Could replace. Though given the number of board wipes, might be worth leaving in.
Relic of Progenitus - Graveyard hate
Rout - Creature board wipe
Slaughter Pact - Spot removal
Sol Ring - Mana ramp
Sword of Light and Shadow - Consistent recursion
Sword of War and Peace
Swords to Plowshares - spot removal
Swiftfoot Boots - Creature protection
Terminate - Creature spot removal
Thran Dynamo - Mana ramping
Toxic Deluge - creature board wipe, gets around indestructible
Utter End - Spot removal hits no creatures as well.
Whip of Erebos - I think this is mostly here for lifelink. Could replace.
Wrath of God - Creature board wipe.
--WISHLIST/REPLACEMENTS--
Commander's Sphere/Darksteel Ingot - need more ramping/colour fixing.
Chaos Warp - spot removal on non-land permanents
Aggravated Assault - additional combat phase (have this card, can add to deck)
Relentless Assault - additional combat phase
strionic resonator - Copy Kaalia's ability
Relentless Assault - additional combat phase
Seize the Day - additional combat phase
Waves of Aggression - additional combat phase
World at War - additional combat phase
//LANDS
Battlefield Forge - Pain land, ETB untapped
Blood Crypt - Shock land, ETB untapped
Bloodstained Mire - Fetch land
Bojuka Bog - Utility
Caves of Koilos - Pain land, ETB untapped
Clifftop Retreat - Check land, ETB untapped
Dragonskull Summit - Check land, ETB untapped
Evolving Wilds - Poor man's fetch land. Should replace, already have three good fetch lands.
Fetid Heath - Filter land, ETB untapped
Flooded Strand - Fetch land
Godless Shrine - Shock land
Hall of the Bandit Lord - Give Kaalia haste, but does ETB tapped
Isolated Chapel - Check land, ETB untapped
2 Mountain
Nomad Outpost - Mana fixing, but does ETB tapped
2 Plains
Reliquary Tower - Commander staple
Sacred Foundry - Shock land, ETB untapped
Seraph Sanctuary - Life gain
Slayers' Stronghold - Similar to Vault of the Archangel, utility land to buff creatures. But given how short on mana this deck plays, probably not as useful as I think.
Smouldering Marsh - Battle land. Potential to ETB untapped and can be fetched with fetch lands.
Sulfurous Springs - Pain land, ETB untapped
2 Swamp
Tainted Field -Tainted land, ETB untapped
Temple of Malice - Scry land, ETB tapped, could replace
Temple of Silence - Scry land, ETB tapped, could replace
Temple of the False God - Commander staple, ramping
Temple of Triumph - Scry land, ETB tapped, could replace
Thespian's Stage - Utility land, could replace
Urborg, Tomb of Yawgmoth - Utility, but could be replaced if space is needed
Vault of the Archangel - Similar to Slayer's Stronghold, utility land to buff creatures. But given how short on mana this deck plays, probably not as useful as I think.
Wooded Foothills - Fetch land
--COMMENTS--
Have the 3 shock lands - Blood Crypt (B/R), Godless Shrine (W/B), Sacred Foundry (R/W)
Have the 3 check lands - Clifftop Retreat (R/W), Dragonskull Summit (B/R), Isolated Chapel (W/B)
Have the 3 pain lands - Battlefield Forge (R/W), Caves of Koilos (W/B), Sulfurous Springs (B/R)
Missing 1 filter land - Graven Cairns (B/R)
Missing 2 battle lands - (W/B & R/W) Yet to be printed. These are good because they can be fetched with fetch lands.
Missing 2 reveal lands - (W/B & R/W) Yet to be printed. Potential to come in untapped.
Missing 3 dual cycling lands - Come into play tapped, but have cycling and can be fetched with fetch lands. Inclusion is 50/50.
Don't have any of the fast lands Blackcleave Cliffs, Concealed Courtyard, Inspiring Vantage - Though these might not be necessary if enough other dual lands are added. Good early game, but not in the late game.
Have considered adding Haven of the Spirit Dragon to the deck. Help with mana fixing and dragon recursion.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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» | Revisão 5 | Julho 16, 2023 | Elamari | |||
Revisão 4 | Junho 5, 2019 | Elamari | ||||
Revisão 3 | Fevereiro 5, 2019 | Elamari | ||||
Revisão 2 | Fevereiro 5, 2019 | Elamari | ||||
Revisão 1 | Fevereiro 5, 2019 | Elamari |