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Acid trip (Pauper)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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Noteworthy or unique interactions/cases:

Teferi's Time Twist a Reality Acid --> the acid can be attached to a hexproof creature when it comes back in. This works with Hobble too.
Teferi's Time Twist a Journey to Nowhere --> if you play journey to nowhere and blink it before its ETB resolves, you get a permanent exile out of your blink effect. The regular expected effect of journey happens when it re-enters as well.
Teferi's Time Twist/Ephemerate an evoked Mulldrifter --> mulldrifter won't get sacrificed and you'll draw 4 cards
Ephemerate on a Dream Stalker or Kor Skyfisher with Journey to Nowhere ETB on the stack --> Same as the time twist combo except the journey goes back to your hand from the ETB of the Dream Stalker/Kor Skyfisher. This is nice if there is only one target you want to do this with or would like to combo with the Journey to Nowhere more than once.
Spreading Seas --> on your own Radiant Fountain or Plains to get blue mana
Faith's Fetters --> can attach to Pestilence to turn it off

Other Notes:

-if the unofficial spoilers are real, this type of deck could get stronger, replacing Spreading Seas (or in addition) with Omen of the Sea as well as having access to another instant speed 2 mana flicker (Flicker of Fate) that can hit enchantments. The instant flick vs. the blink is a lot better for journey to nowhere synergy. It's possible this deck drops some of its creatures to focus more on locking land out if it gets the right resources moving forward. Right now, it is a pretty fair control deck with some neat tricks.
-There is an option to go Archaeomancer + Ephemerate + Teferi's Time Twist to have infinite flicks of a Reality Acid (over time), but that seems more suited to Tron-levels of mana. And then you'd have to compete with Capsize and/or Dinrova Horror if the goal is to land-lock.
-If your meta isn't very aggressive, Drake Familiar could be a better option than Dream Stalker. Dream Stalker is played over Drake Familiar to give the deck an easier time defending itself against ground units. It can block the 4/4's from affinity, for example. It also doesn't die to Flame Slash nor Galvanic Blast so it's quite large. It's quite often better for defending the Monarchy than Drake Familiar.
-Against Bogles, there is some application for Drake Familiar's ability to bounce their auras as well. It can also bounce opponent enchantments for tempo, in general.
-the monarchy turns out to not be necessary when the deck is changed to have prophetic prism

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Tour: Your life: Opponent's life: Poison counters:
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» Révision 2 Janvier 15, 2020 leon@rdo74
Révision 1 Janvier 15, 2020 leon@rdo74
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