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Grixis Control v10 (Modern)

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Control the board early, get a keranos or morgis out when you can. These enchantments will ensure damage and card advantage. Keranos is better because it can help you in a lot of ways even when whiffing, you get to generate card advantage. With morgis out you will probably see your opponent will take the damage rather than sac the creature. You can then tell if you need to be aggressive and hit their life with your burn or need to get rid of creatures with your burn. You don't have to worry about them getting removed because there are not many cards that will exile enchantments and they are indestructible. Ashiok can be played as an exile miller that enables ulamog's nullifier and gets kill spells from your opponent or can be used to get creatures to chump block or to steal a big creature to win the game. Nicol bolas is a game winning card late in the game. Getting it to resolve you can win the game by dealing 7 on the spot. or you can exile the last cards in there hand and build up from there since they will be top decking. I tend to side him out in most match us and i believe that he is the most expendable card in the deck. This is a more budget deck so i don't have snaps but i think torrential is like the big brother. I have thought about dropping bolas and adding another torrential. Ulamog's nullifier is an under utilized card. This is like a snap to me as well. With 2 cards in exile which is very possible with this deck and with what is meta now. Anger of the gods, ashiok, extirpate, and void shatter on your end along with delve, and flashback tactics your opponents are using. Getting back to nullifier its almost like flashing back a mana leak with snap but you get a better creature and it always counters. It does not has the versatility of snap though. Its also good to flash in against small creatures if needed to you can kill them and drop a creature all at once which snap does not have the toughness to do. Sometime you can flash it in for guaranteed damage since there is a lack of creatures with flying and reach in the meta currently. Extirpate is a useful tech card. It can be best used to get rid of a one us in the graveyard that if cruel to your opponents strategy such as lightning bolt in burn. This is sometimes a discard strategy as well. This can exile creatures that can come back from the grave or flash back cards, or cards that will get flashed back with snap caster. Electrolyze is one of my favorite cards in the deck. I love its ability to split damage allowing you to kill a 1 toughness creature and ping face/planeswalker or kill two 1 toughness creature which has come in handy a lot of times. The card draw makes it all the worth while though. Thats the most amazing thing about cryptic is the ability to counter and draw a card, which most cards don't have the luxury of. If they printed a 4 drop with counter target spell and draw, it would be played too no doubt does not even need the other modes. serum is good for setting up plays and very much helps with getting your mana right or to stop flooding. The mana base can be upgraded for sure. Serum also helps with delver in the side. Going over the side board cards. 2 more anger of the goes which are the wraths of the deck. My thing is that if your opponent is getting a big board of creatures with more than 3 toughness then your probably gonna lose anyway. I think expecting double red and double blue by turn 3 is hard enough with the mana base but also double black by turn 4 is even harder so it was not worth putting in the languish. Having anger of the gods stops undying and persist strategys which it is maining there for getting rid of kitchen finks and stopping creatures from coming back from the grave. Delver is there to speed up match up against control or decks that are slow by nature. Despise is useful for creature combo decks and planeswalker decks. Dread bore is also for planeswalker decks and decks with big creatures that keep coming you and you have to deal with like eldrazi tron. duress can help with enchantments before they hit the field which this deck has absolutely no way to remove, planeswalkers and removal. grafdiggers vs dredge and creatures that can come from grave or flashback strategies. tormod's helps with the same but gets rid or your grave as well vs scavenging ooze and tarms. This card also stops delve threats.

This deck is Good vs Creature Strategies, tempo, creature combo, discard pile strategies, snap casterless control. This decks greatest strength is its late game dominance.

This deck is bad vs Tron, eldrazi tron, spell combo decks, heavy blue control, heavy planeswalker decks, enchaments.

This deck is even against burn, death shadow

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This deck appears to be legal in Modern.

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» Revision 3 December 30, 2017 khari130
Revision 2 December 27, 2017 khari130
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