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This is a generally aggressive deck whose strength seems to lie in its well-roundedness. We have cheap, cost-efficient threats like Warden and Fleecemane, but almost every creature in the deck scales well into the late game, meaning this deck legitimately has some very good topdecks. On numerous occasions this deck will just topdeck Warden and start attacking into ridiculous boards. Anafenza has excellent synergy with most of the creatures in the deck, especially with Chronicler; T2 Anafenza into T3 Chronicler almost always feels amazing. Finally, Brimaz and Avatar are the heavy hitters of the deck; usually attracting all the hate but sometimes are too big to kill regardless. Also note that while Avatar appears to look bad with our manabase and our other 2-drops, he almost always comes down later, when he's a 2 mana 6/5 or something.
The spells in the main are an even split between Commands and Stances, and so far that's been working excellently. I will add I originally played 3 command in the main, but 2 usually sufficed and having multiples against control is pretty miserable. 3 Companies give us an EoT option that also happens to be excellent in almost any matchup. This deck also runs a singleton Banishing Light just as a failsafe, and 2 Ajani/2 Siege as ways to make random bears we draw turn into must-answer threats. Both have additional benefits as well, since Ajani provides a nice string of creatures in grindier matchups while Citadel Siege can really annoy the Heroic decks trying to go too big.
The board is set up with a somewhat heavy bias against control, which though not impossible is always annoying. This plays Nissa as a resilient threat that neither Ugin nor Elspeth can answer easily. Inspiring Call is a spicy option that when boarded in against Crux/End Hostilities decks can lead to the most insane blowouts, but it is only a one-of, especially since once the jig is up the opponent will likely not fall for it again. Our Elspeth comes in against grindier decks like Abzan, just to provide an extra win condition and to clear a board for Rhinos. Back to Nature and Glare need no real introduction, and Plummet and Dromoka are almost exclusively for Stormbreath, which we are otherwise very vulnerable to. Finally, in the Mono-R or R/x matchups we board in the 3rd Command, both Honor's Rewards, Surge, and Ajani Steadfast, which gives us numerous ways to blow out our opponents' Stokes and Roasts. Matchups feel good all-around, but we still struggle against control and always lose our board to Ugin.
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