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R/W Helm Aggro Jim Davis 0th Place at Test deck (Standard)

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It is capable of very aggressive starts with one-drops and fast Helm of the Gods swings.

It is capable of going long, with Outpost Siege and Heliod's Pilgrim providing ample card advantage.

It is a synergy-based deck that actually gets to play a good amount of quality removal, which is something most synergy-based decks don't get to have room for.

Most importantly, while it has to work fairly hard to do it, it gets to make use of a very powerful card in Helm of the Gods.

The most awkward part of the deck is the manabase, but pains must be taken to make sure we actually have a mountain to enchant with Chained to the Rocks. We have nine effective Mountains in our deck, and while we have more red sources than white sources and only a smattering of red cards in our maindeck, the mana works well enough.

I really wanted to play one Foundry of the Consuls, as the late-game synergy with Helm of the Gods is fantastic, but the manabase just can't handle it.

Your trio of enchantment creatures are definitely the Ornithopters of the deck. Hopeful Eidolon is amazing with Helm of the Gods and not very good otherwise, but it's so good with Helm that it has a slot for now. Nyxborn Shieldmate is just another Enchantment Creature one-drop, but has the nice side effect of being a great way to push through Relic Seeker on turn three via Bestow. Spirit of the Labyrinth is by far the most reasonable of the three and hits pretty hard.

The core of the deck.

Relic Seeker makes sure you have access to your best card every game, while Heliod's Pilgrim gives you a body and makes sure you have access to your second-best card in Chained to the Rocks. You also have a Dragon Mantle for a bit of utility against creature-light decks, but be careful about casting it with Spirit of the Labyrinth on the battlefield.

Lightform is very sweet card, as it does everything you want it to. It's an enchantment, it provides an evasive body for Helm of the Gods, and can gain you a good amount of life in the process. I only wish we could search for it with Heliod's Pilgrim.

Outpost Siege is another pillar of the deck, and the deck probably couldn't exist without it. Banishing Light gives us two more removal spells that also have utility against non-creature decks and help to answer difficult problems like Elspeth, Sun's Champion.

The sideboard is very speculative, as I have only tested the maindeck so far. Regardless, it is a good assortment of cards against a number of top decks, and shows some of the things that are possible with Heliod's Pilgrim.

Roadtrip!

I'm embarking on a two-week road trip this week, which will feature stops at SCG Chicago and SCG Richmond, and I'm still selecting my deck for Chicago. Helm of the Gods is a very powerful and alluring card, but it presents a very difficult puzzle to solve. If I feel I have pieced it together by Saturday, look for me to be attacking for five on turn three with Hopeful Eidolon! But if not, I'll hopefully still find something cool to play.

Don't be shy about suggestions for cool places to stop on my trip (New York -> Chicago -> Richmond -> New York), and I will hopefully see all of you in Chicago!

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Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problemas: Not legal in this format: Heliod's Pilgrim, Relic Seeker, Hopeful Eidolon, Nyxborn Shieldmate, Spirit of the Labyrinth, Helm of the Gods, Banishing Light, Chained to the Rocks, Dragon Mantle, Lightform, Outpost Siege, Mana Confluence, Temple of Triumph, Auramancer, Call of the Full Moon, Circle of Flame, Citadel Siege, Spectra Ward, Suppression Bonds, Eidolon of the Great Revel, Hammer of Purphoros.

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