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Esper Control (Standard)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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BFZ / OGW / SOI / EMN / KLD Standard

Performance so far:

4C Emerge: 4-0
It's a midrange version of Zombies, so its easier to find answers to. Since most of your deck can be used at instant speed, you can get around the Deep-Fiends fairly easy. They occasionally do threaten a lot of fast damage, but seems to have fallen short thus far with the amount of mainboard removal.

Golgari Deilirium: 8-2
Really popular in my area. Deck is able to get rid of Grim Flayer early and mainboard Negates and Spell Quellers stop Liliana from building up early. Kalitas also helps stop some recursion.

Post-board, To the Slaughter and Sorin help grind out the board as they don't have much lifegain.

Temur Energy: 4-2
Went 2-1 against it twice. It threatens fairly early, but saving counterspells to stop Blossoming Defense when you use removal helps slow it down considerably. Hard to remove a Bristling Hydra if it enters the battlefield.

Pretty much keep the mainboard. Maybe side in the Gideons to deal with some aggression, but you can probably deal without it.

Temur Marvel: 4-5
Heavily dependent on making sure Aetherworks Marvel never hits the field pre-board. Post-board, pretty much the same thing, but in Marvel's favor since they usually side in counterspells.

Azorious Flash: 3-3
Depends on how many Quellers and Rattlechains they get early. If they do, it's hard for you to digging into your deck to find your boardwipes. Flaying Tendrils helps deal with most cheap spirits and don't trigger Avacyn flip.

Sideboard likes having Sorin to help grind out past the spirits and give additional removal against the spirits.

Jeskai Control: 0-2
Kept pretty greedy hands here, so maybe it might be a fairer matchup? If Liliana and/or Dovin can resolve, she can start stop Spell Quellers from attacking through while you sit on other spells to deal with larger threats.

Collective Brutality seems good since it can peel off a counterspell when you need to go off.

Rakdos Zombies: 1-4
It's just really fast. They tend to play around Flaying Tendrils, and Copter tends to never be in a position to get removed. Maybe need to add another Blessed Alliance to the sideboard, but needs more testing.

Sideboard needs Gideons to make early blockers and the Descend to clear the board. Maybe the Collective Brutality to remove an X/2 and/or gain life.

Tags

Réserve

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problèmes: Not legal in this format: Aether Hub, Anguished Unmaking, Anticipate, Archangel Avacyn // Avacyn, the Purifier, Blessed Alliance, Ceremonious Rejection, Choked Estuary, Dovin Baan, Dynavolt Tower, Emrakul, the Promised End, Essence Extraction, Flaying Tendrils, Fumigate, Glimmer of Genius, Grasp of Darkness, Immolating Glare, Kalitas, Traitor of Ghet, Liliana, the Last Hope, Painful Truths, Port Town, Prairie Stream, Shambling Vent, Spell Queller, Spontaneous Mutation, Stasis Snare, Sunken Hollow, Torrential Gearhulk, Unsubstantiate, Void Shatter, Archangel Avacyn // Avacyn, the Purifier, Collective Brutality, Confiscation Coup, Descend upon the Sinful, Dispel, Gideon, Ally of Zendikar, Quarantine Field, Rise from the Grave, Scatter to the Winds, Sorin, Grim Nemesis, Sphinx of the Final Word, Summary Dismissal, To the Slaughter.

Tour: Your life: Opponent's life: Poison counters:
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Graveyard (0)
Exile (0)
Board (0)

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» Révision 2 Décembre 7, 2016 DrakeXIV
Révision 1 Décembre 6, 2016 DrakeXIV
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