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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Power Level 7/10 A combo deck with a beatdown plan, both of which aren't that inefficient. The deck is capable of standing on its own against other powerful decks.
Speed 9/10 Turn 4 kills are possible with this deck, but they are inconsistant. However, the deck can win out of nowhere with it's combo. It's beatdown plan is closesr to 5/10 provided you get Sigil of the Empty Throne into play early enough.
Consistency 9/10 Look at all those tutors, and all those enchantresses. This deck can draw for days, and find one of it's many redundent pieces for beatdown, combo, or just interacting with your opponent.
Resiliency 7/10 If the enchantresses are destroyed early enough the deck will fall too far behind to come back against the more optimized decks. However, if they survive for a turn or more, the deck can draw more than enough cards to rebuild easily.
Defenses 8/10 The deck can protect it's key pieces fairly well, a number of totem armor auras and ways to give creatures indestrucitble as well as a number of ways to build an army for blocking allow the deck to protect itself fairly well.
Complexity 7/10 The deck can be a bit unintuitive to play. It's an enchantress deck first and foremost, but it's main win condition is a combo. You have to balance both of these while playing the deck and learn to tell which plan is better to put your resources into each turn.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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