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Jeskai Mill/Visions (Standard)

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Win Cons:

Fevered Visions: Damage them out while providing huge card advantage

Tutelage: Mill them out using draw spells and Fevered Visions to keep the triggers going

Planeswalkers:

Chandra: Who doesn't like pitching their hand for a bunch of tutelage triggers, or how about a sweeper, or maybe just need some creatures to put the pressure on for the last little bit of damage

Creatures:

Thing In The Ice: Excellent flip card removing all the opponent's threats while providing a substantial blocker

Bedlam Reveler: This is easily going to be a 2-4 costing and can refill your hand if you have no visions as well as provide a decent threat that grows with your spells, just dont want to cast him early and pitch you hand when its needed

Spells:

Magmatic Insight: Draw Spell, Only run 2 since my stores Meta is creature full and need the just the wind

Tormenting Voice: Who doesn't love drawing cards and pitching a just the wind to bounce their creatures : D

Radiant Flames: Great for removing aggro decks threats, can easily break down mono white before the anthems come down

Displacement wave: Mimics thing in the ice to keep the battlefield clear, dont want to case for 3 because it can hit both tutelage and visions

Pore Over The Pages: With tutelage out this can get bonkers, keep hand full and untap key lands to be reused

Collective Defiance: Gonna be used to trigger tutelage a bunch or take out a threat or even finish off the opponent, such a great card with so many options its endless

Lands:

Mirrorpool: Excellent spell/creature copy

Drownyard Temple: Used for magmatic insight to pitch the land that can come back

Wandering Fumarol: Manlands can get in that last bit of damage, great when flooded

Sideboard:

Talent of the Telepath: Use their own cards against them, usually in control matchups add this to provide advantage

Fiery Temper: Excellent addition when they dont have creatures and need just that little bit of dmg to finish them off

Negate: Cause who doesn't love a counterspell, excellent sideboard vs control matchups, was able to counter an awoken part the waterveil to finish milling out my opponent

Just the wind: If dispacement wave isnt working cause they are going big, swap for just the wind to target specific problems

Exquisite Firecraft: Who doesn't love 4 dmg that cant be prevented

Etiquetas

Banquillo

¡Este mazo no parece ser legal para Standard (Temporada from Sep 2021)!

Problemas: No legal en este formato: Magmatic Insight, Tormenting Voice, Sphinx's Tutelage, Fevered Visions, Pore Over the Pages, Chandra, Flamecaller, Thing in the Ice // Awoken Horror, Radiant Flames, Displacement Wave, Bedlam Reveler, Collective Defiance, Mirrorpool, Drownyard Temple, Wandering Fumarole, Fiery Temper, Just the Wind, Talent of the Telepath, Exquisite Firecraft

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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Estas son todas las revisiones de este mazo. Pulsa en una revisión para ver como era el mazo antes.
  Comparar Revisión Creado Por
» Revisión 4 Julio 19, 2016 Bordum51
Revisión 3 Junio 22, 2016 Bordum51
Revisión 2 Junio 7, 2016 Bordum51
Revisión 1 Junio 7, 2016 Bordum51
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