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Spiritual Screech (Pauper)

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Pauper white tokenizer, based on https://www.youtube.com/watch?v=FIQ3X-ENgPY&list=PLvqw7t0kbGX96qIqeharIJ9O25lhYFCti&index=8

The token makers in the deck are hyper-efficient, with the two mana choices smoothing out the curve and the top end being Battle Screech, which gives four flying tokens for four mana (and a creature tap). Cenn's Enlistment is also a good option, since Retrace can be very powerful in some games. Cast Triplicate Spirits with convoke instead of paying it's mana cost, making it a third turn drop!.

The pump spells range from the great Guardians' Pledge to an aide like Lumithread Field. Ramosian Rally is to be used instead of Wojek Siren: it is more expensive for a similar effect, but its alternate cost is quite manageable and can surprise opponents who expect you not to be able to cast spells while tapped out. Exchange them against a white deck!
Fortify is another good choice for pump up, just like Borrowed Grace. Bonesplitter, IMHO, doesn't really go with tokenizers since they can only be used in one creature, which isn't a great benefit.

The creatures in the deck include Icathian Javelineers which can apply a good and efficient control, and Soul Warden and Soul's Attendant which help race against aggressive decks. Suture Priest could be used instead, I leave that up to you; and Doomed Traveler could also be a nice choice. Squadron Hawk is the real deal, since it let you quickly fill the table with flying creatures.

Lumithread Field and Veteran Armorer are good to stop Electrickery and Shrivel from ruining your day. Plus, Lumithread Field can be used as a creature.

Believe it or not, Quicksand is a really good saviour since it's quite unexpected to get a -1/-2 from a land.

How to play this deck:

Keep control with Icatian Javelineers, Journey to Nowhere and Quicksand. Play Soul Warden and Soul's Attendant ASAP to earn life while you and your opponent cast creatures. Keep your creatures alive with Veteran Armorer and Lumithread Field; Ramosian Rally or Wojek Siren can be used for this too. You might prefer taking some damage instead of blocking most of the time so as to not loose creatures. Create as many tokens as you can, and blow the decisive strike using Guardians' Pledge or Fortify. Usually, flying creatures will give you the advantage and ultimately, the victory: just four 1/1 creatures (a single Battle Screech) deals 3 damage each using those spells, thus hitting for 12 in one blow!

Tournament win rate:

Games Won: 2
Games Lost: 2
Games Tied: 1

Playing tests:

It won easily against Delvers , Golgari Aristocrats, Teachings and some other.
It lost against Slivers and Tron.

Etiquetas

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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