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Karador, Ghost Chieftain (EDH / Commander)

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This is my Karador, Ghost Chieftain Rock/Combo deck. It's designed to remove all threats and recur your own to drag the game out until you can assemble a combo.

There are a bunch of combos in the deck, but they're all three or more cards. My playgroup isn't a big fan of two card combos, so we'll keep it casual:

Sac outlets: Ashnod's Altar, Altar of Dementia, Blasting Station
-- Puppeteer Clique/Woodfall Primus + Cathars' Crusade/Mikaeus, the Unhallowed + Sac Outlet
-- Puppeteer Clique/Woodfall Primus/Sepulchral Primordial + Ashnod's Altar + Nim Deathmantle
-- Sun Titan/Karmic Guide/Reveillark + Saffi Eriksdotter/Fiend Hunter/Banisher Priest + Sac Outlet

I can't really afford anything like Tooth and Nail or Survival of the Fittest.

The deck is quite powerful and does what it's supposed to. It is a reanimator deck with an emphasis on stealing your opponents' creatures, which helps if someone uses Bojuka Bog on your graveyard.

Hermit Druid is one of the most important cards in the deck, it fills the graveyard, but there's no stupid combo with him. There are also other ways to fill the graveyard, including mill and discard outlets. I'm a big fan of Lotleth Troll, not only is he a discard outlet but he can get huge and his regeneration shouldn't be overlooked. Wild Mongrel and Fauna Shaman are great discard outlets as well. For targeted graveyard fill the classic Buried Alive and the newer Jarad's Orders can get you what you need.

There are two kinds of reanimation in the deck; recursive and one-time. Mimic Vat and Sheoldred, Whispering One fall into the recursive category. They reanimate every turn, or conditionally every turn. There is also a nice synergy between Doomed Necromancer and Sun Titan. The best one-time reanimators are the ones that don't actually only work once; such as Beacon of Unrest, Unburial Rites, or Dread Return. It's always good to resolve an enormous Living End as well.

There are some good ways to cheat creatures into play as well as reanimation. Hunting Grounds is definitely an all-star, and I can't encourage you to play it enough. The deck is designed with Wild Pair in mind, and has enough creature density to run Lurking Predators.

The important thing is to keep your opponents' threats subdued. Aura Shards and Qasali Pridemage are ways to keep down artifacts and enchantments. Mortify and Putrefy are a nice combination that only work in a Junk deck. Ashen Rider, Acidic Slime, and Beast Within take care of anything. If things get really out of hand Day of Judgment, Sunblast Angel, and Life's Finale are great reset buttons that will effect your opponents much more than it will you.

I'm always looking to improve the deck, so if you have suggestions just let me know. I'm a bit of a budget player, so if you could keep it cheap I'd really appreciate it.

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This deck appears to be legal in EDH / Commander.

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