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This is a basic ramp style deck intending to create three win conditions.
1) Swing with massive creatures. Dragonlord Atarka, a fed Undergrowth Champion and a well-played Hydra will overwhelm almost any defenses, and using Mina and Denn's land bounce to give trample and extra opportunities for land drops.
2) Fall of the Titans: Completely ignoring combat damage, Fall of the Titans (especially during a late-game scenario when there are 14 lands on the board from our ramping) can roast an opponent's life total, or one or two unfortunate creatures on his board. Just play a cheap spell like Traverse to use the cheaper surge cost and you are set.
3) Land-burn; keep sacking a drownyard temple on spells like molten vortex or the Gitrog Monster for added effects and additional burn spells.

This deck is still a work in progress, and with the rotation upcoming at the end of September I know there will be some adjustments to make. Feel free to comment or discuss different styles of ramp. I'm not the biggest fan of eldrazi so I always want to find other ways to use ramp abilities with triggers like landfall and high-cost spells for combos.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Blighted Woodland, Cinder Glade, Drownyard Temple, Game Trail, Arlinn Kord // Arlinn, Embraced by the Moon, Explosive Vegetation, Fall of the Titans, Nissa's Pilgrimage, Traverse the Ulvenwald, Dragonlord Atarka, Mina and Denn, Wildborn, Nissa, Vastwood Seer // Nissa, Sage Animist, Oran-Rief Hydra, Ulvenwald Hydra, Undergrowth Champion, Molten Vortex, World Breaker, The Gitrog Monster, Sylvan Advocate, Naturalize.

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» Revision 4 July 10, 2016 ajspel09
Revision 3 July 10, 2016 ajspel09
Revision 2 July 2, 2016 ajspel09
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