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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The strategy is quite easy: you have to build card advantage around life from the loam, gifts ungiven, and zombie infestation. With these 3 cards, you build a graveyard theme where you can take nearly anything from your deck, and putting it into your hand through the graveyard. Some not-so-obvious plays:
Opponent's turn, you with ravings and darkblast: you can kill a X/2 creature. If it's in your turn, You can cast blast before your draw phase, dredge 3, cast it again, cast ravings, get it back again, and kill a X/3.
REALLY IMPORTANT: don't forget to check your graveyard every turn, you may forget the "you may" effects, and a life from firemane angel or the comeback of squee may be crucial.
When you think that you don't have reach enough to end a game, just wait a turn. You can refill your hand with lands, burn down a bit, or just make them discard with raven's crime.
Against jund: you're happy setting your EE at 2. Don't worry about lili.
Against burn: try to mill angel and brownscale ASAP. They can't beat that. They just simply can't.
Against eldrazi: it's difficult, but try to go faster with crusader. Their removal may be W or R, and we have protection against those colors.
Against tron: gifts into salt, crumble to dust, another gifts and another piece of any semi-online combo it's a nice search in G2.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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