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So,
head for "Crucible of Worlds" or "Ramunap Excavator" first to get access to your GY. Then you can use Lord Windgrace for constant Carddraw.
Use land destruction to do what land destruction does!
Use "Crop Rotation" to tutor "Strip Mine" or "Blast Zone" for constant harassment - ouh boy you gett'n hatreddd. You can even potentiate hate against you if "Mina and Denn, Wildborn" or "Azusa, Lost but Seeking" are on the battlefield. Azusa is pretty much optional here but my friend got one so I'll play it. Cheaper alternative would be "Wayward Swordtooth" (Sideboard).
You should have at least 2 kind of mana and a creature in your opening hand to protect your Lord'n Destrukt0r from earlygame aggro. Best would be "Akki Blizzard-Herder" since - yeah Cpt. Obvious speaking - nobody wants to attack a player with darn gnarly blockers. Every other creature that can throw itself in is perfect since we want to destroy lands...speaking of which: if you've got some land destruction (best would be some mass removal as "Tectonic Break" or "Boom // Bust") in your opening hand aswell, it'll be a fun game - at least for you.
Play one or two creatures early-game and hope for mana rocks or a tutor to get access to your GY early so Windgrace is not a "must have". Anyway focus on land destruction since Windgrace will help to get you over it. If you manage to get acces to your graveyard AND Lord Windgrace, you've got the capability to discard each land for massive carddraw and play the land destruction down ftw.
Use "Buried Alive" to tutor "Genesis", "Eternal Witness" and "Ramunap Excavator". The Witness can retrieve BuriedAlive again and therefore much more creature tutoring (Aggro or more Landdestruction at hand).
And yeah ,this deck is fubar weak vs. flying but I can't find myself a solution for that despite the spot & mass removal, as well as the land destruction, which will hopefully prevent opponents from playing pretty much anything that impostors the Flying Circus.
Have fun and play fair & responsible
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