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I'm still trying to get a feel for this deck, but from the little I've tried it, it seems decent. The main win conditions are Hypersonic Dragon, Desecration Demon, and Aetherling with the opponent's creatures assisting us in our journey to the win.
The Sideboard is still being developed but will probably end up being transformative, with the intention of swapping out Treasons for cards that assist us against control and burn decks. For most decks that don't run many, if any, creatures I'd do the following sideboarding.
-4 Act of Treason +4 Rakdos's Return
-3 Soul Ransom +3 Turn // Burn
-2 Smelt-Ward Gatekeepers +2 Counterflux
-0~4 Catch // Release +0~2 Counterflux/+0~2 Dispel/+0~2 Electrickery
Catch and Release tends to be much more versatile then the other treason cards in RTR, since it grabs any permanent on the board, so if your opponent is using a Planeswalker or Enchantment to claw their way to victory it can be quite useful.
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