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Sunforgers Fury (Modern)

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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

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This deck is all about using Sunforger efficiently to grab the right spells from your library and defeat your opponent. The deck is budget (atleast i hope so - you can replace almost all of the lands with basic lands) and intended for casual play.

The cards are not definite, so feedback would be greatly appreciated.

Core cards

Sunforger - use its active to get the right spells, this is the card you want to have on the field. If your enemy removes all instances of Sunforger there is Sword of Vengeance as a backup that should still be able to lead you to victory with the right buffs and creatures. Besides that its a versatile equipment.

Kazuul's Toll Collector - He gets a free equip, so the Sunforger "combo" only costs 2 mana instead of 5. Alternatively there is Puresteel Paladin who also reduces the equip cost to 0 and is more versatile, but requires atleast 3 artifacts on the field.

Mistveil Plains - Recycle your spells by placing them under your library from the graveyard. Remember, Sunforger doesnt exile anything. Alternatively use Elixir of Immortality.

Quickening the core

Steelshaper's Gift - Fetch your Sunforger

Sigarda's Aid - Free first time equip for only 1 mana.

And thats it. You get Sunforger, you attach it, you detach it, you cast a spell, you win.

Rest of the Creatures

All the other creatures (Main and Sideboard) are there to equip Sunforger and hurt the enemy. Mostly its creatures that benefit from added damage and are sure to deal damage. In total there are 15 (9+6) creatures, of which 3 are flying and 6 have double strike.

Mana

All the lands besides Mistveil Plains can be replaced with basic lands for cost reasons, although i strongly recommend Needle Spires as a possible double strike creature and Slayers' Stronghold as a buff giver.

Boros Keyrune - Similar to Needle Spires, also works for Puresteel Paladin.

Ultimate Spells

These spells are there to end the game.

Glorious End - Ends your opponents turn prematurely, preventing him from doing anything. Note: Be sure you can win in the next turn.

Hidetsugu's Second Rite - Kill your enemy when he still has 10 life left.

Arcbond (Sideboard) - Deal big damage to everything. You can cast it on an (enemy) blocker and then smash him with a 10/1 to deal 10 damage to everything. Note: Be careful with double strike.

Other Spells

Howl of the Horde - Get more bang for your buck. You can copy your valuable spells up to two times. This should allow you to deal deal 12 damage with Boros Charm or exile three creatures with Path to Exile.

The rest of spells are instants that can be cast with Sunforger and should be able to deal with most of the enemy's cards.


Sideboard

At the moment the Sideboard is more of a dump of cards i cant fit into the deck. "Real" Sideboard cards are Angel's Grace, Arcbond, Mirran Crusader, Ghostway, Dawn Charm, Grab the Reins (buff your creature, then sacrifice it after attacking), Ignorant Bliss, Rebuff the Wicked and Silence to deal with various situations.

Maybeboard

All the other cards that might work but just dont fit anymore.

Why Warleader's Helix over Lightning Helix?
With Sunforger the mana cost doesnt matter, so 4 damage is better than 3. Also its cheaper.

Tags

Sideboard

Maybeboard

This deck appears to be legal in Modern.

Turno: Your life: Opponent's life: Poison counters:
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» Revisão 4 Setembro 21, 2017 TheGoingDown
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