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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck is based on flashing in my spirits and then creating a gearhulk to finish them off. The mass creates a great tool as a defense by being able to block almost any creature that is on the ground. With Rattlechains it allows me to flash the mass as the defense. Rattlechains also allows me to flash selfless spirits in a case of an emergency. Most of my creatures are flying to avoid being attacked by a copy of one of my masses. Reflector mage and stasis snare help remove the mass from the battlefield if I have a hulk and I need to attack. dovin baan can also -3 on a mass they own and allow me to swing in also because no damage will be dealt with their creature therefore not making my hulk turn into a mass. avacyn/ altered ego/ and gearhulk all work together. altered ego is great also against other control decks because it can't be countered by spells also when they slam down a big threat I can copy it and create a bigger one. Gearhulks reason for being put in this deck is it comes in and adds counters also to my masses creating an amazing defense against my opponents. Adding two counters to my mass makes it a 3/5 making it kill every creature it blocks. dovin and Tamiyo also allow to have a good backup plan for draws and the copters help me fix my hand. The rest of the cards are pretty self-explanatory.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Compare | Revision | Created | By | |||
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» | Revision 2 | November 11, 2016 | sonic800m | |||
Revision 1 | November 8, 2016 | sonic800m |