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Viewing revision 2. There is a more recent version of this deck.
This deck was built for my EDH league. We have a penalty for taking 3 turns in a row, so I avoided the "take all the turns" strategy.
This deck generally uses Taigam to draw a lot of cards while punishing attackers just enough to deter attacks and stay alive until the late game. Eventually the deck can establish control through the board wipes, removal and fogs. The recursion cards allow for a lot of re-use of the specific cards needed for a given match-up.
Once the late game hits and you are comfortable that you will not die, you can churn out enough tokens or copy/steal things to win. The deck also occasionally wins through commander damage with stolen/copied equipment.
You will also notice that I leaned heavily on modal spells in this build. That is partially a personal deck building challenge, but it is really good with taigam since you can choose a different mode on rebound. It does make the play complicated since you have many options once you have a grip full of cards.
This deck is a whole lot of fun. I welcome any comments.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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Revision 14 | March 28, 2024 | NP_Complex | ||||
Revision 13 | March 27, 2024 | NP_Complex | ||||
Revision 12 | March 27, 2024 | NP_Complex | ||||
Revision 11 | June 26, 2021 | NP_Complex | ||||
Revision 10 | June 25, 2021 | NP_Complex | ||||
Revision 9 | June 25, 2021 | NP_Complex | ||||
Revision 8 | May 22, 2021 | NP_Complex | ||||
Revision 7 | May 22, 2021 | NP_Complex | ||||
Revision 5 | May 22, 2021 | NP_Complex | ||||
Revision 4 | May 22, 2021 | NP_Complex | ||||
Revision 3 | May 22, 2021 | NP_Complex | ||||
» | Revision 2 | May 22, 2021 | NP_Complex | |||
Revision 1 | May 22, 2021 | NP_Complex |