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Viewing revision 126. There is a more recent version of this deck.
In games without silver bordered and acorn stamped cards:
• Replace Do-It-Yourself Seraph with Decanter of Endless Water
• Replace Sword of Dungeons & Dragons with The Reaver Cleaver
In games without "outside the game" 15 card sideboards:
• Replace Mastermind's Acquisition with Wishclaw Talisman
• Replace Karn, the Great Creator with Mycosynth Lattice
Do-It-Yourself Seraph's first card should always be Slicer, Hired Muscle to immediately get the train going.
Next is either Darksteel Forge or Mithril Coat to prevent people from backing out of a good time. It's okay if their artifacts are indestructible for a turn because they only get that effect when you say so.
Immediately follow up indestructibility with Parhelion II. At this point you can keep DIY Seraph to yourself and start putting people on the clock. You'll want those tokens for when she's inevitably exiled.
Platinum Angel is the final icing on the cake, not the main course. Make the time she spent on the board worth it instead of accelerating how quickly players feel the need to get rid of her.
Don't play Karn, the Great Creator unless you have 2-3 additional mana available for his first reveal, or some other way to protect him for a round.
If there are no threats on the board, Karn's first reveal should be Winter Orb, especially if you have Treasures and mana rocks. The goal is to prevent opponents from casting removal on him.
If there are threats on the board, reveal either Ensnaring Bridge or Crawlspace first instead. Creatures can attack Karn, so if he doesn't have blockers you need to disable their attackers.
On Karn's second turn, if you have 5-6 mana to cast with, reveal either Timesifter or Mycosynth Lattice. Otherwise, analyze the threats in play and reveal appropriate 2-3 cost artifacts until you have enough mana (like Defense Grid if you're scared of a counterspell). If Winter Orb is the problem, you don't have to cast what you reveal, just get them out of the extra deck.
Finish it off with God-Pharaoh's Statue. You don't have to wait until after the above cards are on the board to reveal this, so long as you've got the turns and you think Karn is safe enough to be helping your hand over your boardstate. Keep protecting yourself from there with cards like Orbs of Warding.
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