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This EDH Deck is designed to win on turn 3. However, in a format with 99 Cards in your library, only a consistency of about 20% to 30% is possible. From my estimation while deck-testing, however, being able to combo on turn 4 happens at a consistency of about an additional 30 to 40 percent. Additionally, there seem to be 1 or 2 counterspells castable when the deck goes off on turn 4 or later.
To achieve this consistency, the deck includes a lot of abusive cards. With a Necropotence you should "draw" up to 30 cards (do not go below 10 life if your opponents have any chance to interact). Due to the low mana curve (in average ~1,0), it is possible to draw about 20 to 26 cards with Ad Nauseam. because of the 0-Mana-Ramp, you almost always win when you cast one of these on turn 2 or 3 or even later.
Colored Mana is an issue, that's why we play Dark Ritual, Mana Confluence, Lion's Eye Diamond, ...
Edited for a meta where you play against several blue control decks at once. Therefore, card advantage is more important than speed. If you play against a good blue mage that knows your deck, he will probably never tap out and always have 2+ counterspells. In this case, tutor on timetwister (or another wheel) to disrupt his hand. Also, Defense Grid and Mana Web - if they hit the board - secure the combos.
Combos:
Last of all, Mulligans:
Mulligan aggressively. This deck needs about 5 cards to set up a turn 1 win if you are lucky ;-)
Make sure your playgroup plays decks that begin to interact with you on turn 3 latest. Otherwise, you will just win.
Have fun!
tobto
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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