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Autres
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Introduction:
The cycle of life is over. Now the cycle of rot begins. Gather your putrid servants to process all living matter and consume it. Life and death are yours to command, and your enemies will wither and rot.
The deck's theme:
The deck:
This is an aristocrats deck: you will oftentimes sacrifice your own resources to gain value over time and hinder your opponents. On death triggers will be numerous and painful to your opponents, with help of creatures such as Zulaport Cutthroat , Falkenrath Noble , Butcher of Malakir , etc. Ghave will provide enough fodder to not worry about having creatures to sacrifice. If the sacrifice plan does not work, the sheer amount of tokens you will ammass will be enough to slit your opponent's throat. The deck has a saproling/fungus subtheme that provides the token production, aswell as a +1/+1 counters subtheme that allows infinite combos with ghave, making infinite saprolings and them sacrificing them all to have infinite on-death triggers or make an arbitrarily large board. The deck also includes a Skullclamp + Open the Armory to find it, as it is one of if not the best card here with all the saprolings you will have.
Why is Ghave the commander?
This deck started out as a fungus tribal deck, and as the fungus with the most colours, I picked him so my suite of removal could be better. However I started to notice the potential of Ghave as a combo/semicombo piece as he was extremely flexible. From blocking with extreme effectiveness thanks to its abilities to abusing his triggers to go off, he is flexible and powerful, and that's all we want in a commander.
The deck's weaknesses:
This deck is not exactly the fastest and we will want to keep some creatures instead of blocking with them, specially the on-death trigger ones, so don't waste all your mana and use Ghave reactively when on a bad board state. We are vulnerable to extremely aggresive decks and extreme value/explosive decks.
The deck's strenghts:
The best way of playing this deck is as a control deck, but is very flexible and it can work as a very watered down aggresive token build, or a midrange/value deck, so observe your enemies and suit yourself up for what you believe is the best option. Clearing your board will most of the time be really painful so you can also work your way into politics by talking to the rest of the players; but beware, you don't have the most expensive of spells so don't drag the game on and on, as you will certainly be outvalued on the late game by other decks.
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