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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Win Conditions:
Voltron -- Throw a bunch of enchantments and other buffs on Anax and Cymede and swing for lethal damage. Spirit Mantle and Angelic Destiny can make this creature hard to block, while other cards like Ethereal Armor and Psychotic Fury can make it very powerful very quickly.
Aggro -- You can use your auras and equipment on your other creatures too. Cards like Markov Blademaster and Dragon-Style Twins can snowball off of the Anax and Cymede heroic trigger. Iroas, God of Victory makes blocking all of your creatures nearly impossible.
Key Cards/Combos:
Heliod's Pilgrim + Gift of Immortality basically guarantees that other players will not attack you without evasion: no one will want to kill your Heliod's Pilgrim since no one will want it to come back and tutor for a second Aura.
Odric, Lunarch Marshal gives all of the keyword abilities on Anax and Cymede to your other creatures. At minimum, that means First Strike and Vigilance, and it may also include Haste, Flying, Lifelink, Indestructible, Hexproof, or Double Strike. Throw the Anax and Cymede heroic trigger into the mix and everything will gain Trample as well.
Starfield of Nyx allows you to bring back all of your enchantments, one per turn. This is very useful if you were hit by a board wipe.
Mirrorwing Dragon + Rally the Righteous is extremely powerful, as long as you have another spell to trigger Anax and Cymede's heroic ability and give everything Trample.
Winds of Rath will not hit your creatures as long as you use it right. At the very least, it should not ever hit Anax and Cymede unless it is an emergency.
Three Dreams allows you to pick out any three auras from your deck and put them into your hand. This can set up a massive next turn if you want to eliminate someone by using Battle Mastery, Ethereal Armor, and Mark of Fury or Daybreak Coronet. It can also grab your card draw (Sage's Reverie) and utility auras such as Emblem of the Warmind or Shielded by Faith.
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Probabilidades Adicionais |
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