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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck is very consistent, fun, and often overwhelming!
WinCon #1 = Ramp out Sandwurm Convergence
WinCon #2 = Assault Formation with an army of (typically buffed) defenders, a 5/5 indestructible Sapling of Colfenor, or a 6/6 flying Wall of Reverence
Card Advantage --> Wall of Omens, Sapling of Colfenor, Dusk // Dawn (aftermath, gets back all creatures)
Mana Ramp --> Sylvan Caryatid, Axebane Guardian, Overgrown Battlement
Life Gain --> Perimeter Captain, Wall of Reverence, Sapling of Colfenor
Removal --> Dusk // Dawn (one sided board-wipe, any creature to survive will not be able to get past walls)
Buff/mana sink --> Gavony Township, Stalwart Shield-Bearers or Assault Formation second ability.
Win Conditions Tutor --> Plea for Guidance (can grab both at the same time!)
Customize the deck for your meta or taste! The WinCons can be changed up, lots of mana to be used in interesting ways. Here are a few things I've tried.
Tree of Redemption against Burn or Life Drain.
Hurricane takes care of flyers and can even straight up kill opponents occasionally.
Order of the Stars gets past lots of deathtouch, removal, or tokens.
Thraben Gargoyle can be added to be more aggresive.
Gideon Jura is just a blast, fits the deck well. Planeswalkers in general are busted in this deck.
Colossus of Akros if you're feeling spicy (good in multiplayer).
Any suggestions welcomed.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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