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Viewing revision 18. There is a more recent version of this deck.
White Black and I have a...tumultuous history. But once again, I am sure I can salvage this relationship, so I am going back. Sure, Orzhov may have hurt me in the past, but this time is different! They say they've changed!
My idea for this deck is an aristocrats/token strategy. I wanted to take advantage of Teysa's first ability, while also getting value out of her second ability. Only testing will tell, and I won't be assembling this deck anytime soon, but I wanted to put it out there.
Edit 1: Holy crap. I finally came back to update this decklist almost a year after I made it, and wow my deck list has changed! Needless to say, the deck is amazing. I regularly play it at my LGS on commander night, and I play to win. This deck contains a good amount of infinite combos now, because it needed some solid finishers. Teysa, Orzhov Scion and Darkest hour is infinite sac, creatures and possibly mana in this deck. Revilark + Karmic Guide + any sac outlet is an infinite recursion loop. The third and final intentional loop is Yosei the Morning Star + Lifeline + sac outlet. Sac Yosei with the outlet, target the next turn player to make them skip their next 2 untap steps, and taping down 10 permanents they control (their land & creatures). Durring the end phase, Yosei comes back, allowing you to repeat the process for each player, locking them out of the game.
Edit 2: Updated the preamble to make it sound creepy, because what didn't kill me gave me a really dark sense of humor and unhealthy coping mechanisms. Also, added some of the new (at time of writing) foretell cards, which have seen some serious success in pickup games. Rise of the Dread Marn can turn the tide of a game after a board wipe off your turn, especially if you can get Teysa out the turn after, giving them all Vigilance and Lifelink. Doomskar might be the strongest white board wipe ever created. This deck is strong, I'd put it at about an 8-8.5/10
Edit 3: With the release of Strixhaven, I have added in Archeomancer's Map. This is a card that White has been needing for a while now. It's floor is slightly worse than Kodama's Reach or Cultivate, but the first land you play off turn with it puts it literally at the same level. Ever land you get out after is just gravy at that point. Combining it with Land Tax means you WILL have the same amount of land as whoever is playing green at the table.
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