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The green poses big threats such as verdurous gearhulk to protect minor creatures later on. Conduit's give me mana. Little fast monsters such as voltaic brawler and lathnu hellion should come into play then attack as soon as they can. Hydra is amazing giving it hexproof by removing 3 energy beefs the hydra up and protects it for a turn. Glimmer of genius helps gets cards into hand because often with r/g you're top decking the majority of it. Glimmer helps add energy to the pool as well. Chandra is absolutely brilliant. Her +1 ability let's you exile to card of library if you don't cast it you can ping the opponent for 2 life. Saheeli is an unusual planeswalker for this deck. I found that she let's you scry and by doing so you can filter lands to the bottom of the deck. So there's a higher chance to pull an instant or creature. If there's enough loyalty on her you can -2 her copying gearhulk and putting my +1 counters on hydras etc
Sideboard
3 tears of valakut
3 blossoming defense
3 galvanic bombardment
1 savage alliance
2 hijack
3 appetite for the unnatural
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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