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This is a grindy budget-friendly midrange deck with all of my favorite friends!
The gameplan is to remove the main threats either before they get played or before they can take over the battlefield, playing efficient creatures that two-for-one the opponent, and having some finishers to take over the game somewhere in the mid- to lategame. It is a very grindy deck, with 6 artifact-cantrips and 4 creature-cantrips, and lots of ways to generate card advantage or prolong the game with removal and lifegain. It is one of the few decks that I know in Modern that has at least one answer to everything maindeck but is NOT a control deck at its heart.
The deck will have difficulty against counterspell-heavy blue decks able to outdraw it and against very fast aggro, but should be good against combo and midrange decks, as well as against anything relying heavily on specific cards and/or the graveyard. Even against aggro, the tokens and the disruption can really win games (played this against Legacy Goblins, and won two games in a row).
A breakdown of the cards:
Hand disruption:
2for1 Creatures/Eldrazi
Graveyard Hate
Removal
Card draw/value lands
I am trying one Sorin instead of a Kalitas just to see if it is better
The manabase could be even better with more Marsh Flats and 1-2 Cavern of Souls, but that just makes it so much more expensive ...
Oh, and btw: just saw yesterday the first B/W Eldrazi deck (non Death and Taxes) in the MTGGoldfish metagame list: http://www.mtggoldfish.com/archetype/modern-w-b-eldrazi-26607#paper
I also quite like this build:
http://tappedout.net/mtg-decks/look-ma-no-eyes-with-primer-1/
It has some ramp in it, so effectively plays 26 lands, and goes for 7 CMC5 creatures. If I were to drop the Tidehollow Scullers, this is probably the alternative build I would go for
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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