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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
The main theme of this deck is to play out as many cards as possible that add value, with or without Yidris in play. With an unblocked Yidris and a decent hand, this deck can play out and/or wheel through most of its spells turn 5 or 6.
That's actually the biggest flaw it currently has - the deck can often just run out of cards before killing everyone. I plan to add either Tendrils of Agony or something similar that can win the game on the turn the deck goes off (maybe Bubbling Muck with Urborg, Tomb of Yawgmoth out, plus a Palinchron?). I want to push this deck to be as power as I can, but I don't want to get to the point where no one wants to play against the deck because it takes too long.
I also plan to add Trinket Mage. Beyond getting something like Sol Ring, Mana Crypt, Mana Vault or Lotus Bloom, this deck can really hit hard if Amulet of Vigor gets out early. Having Amulet of Vigor out also makes Scapeshift bonkers, allowing me to thin out my deck of lands significantly while giving me a board of untapped lands to continue playing spells.
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Sides: |
Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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