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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Sram is the first time I've loved playing a mono-white commander. The ability to get free draws off many of the deck's cards makes up for many of the shortcomings a mono-colored deck typically has. On top of that, Sram costs so little to get online that you can get lots of permanents on the board relatively early.
An early Sigarda's Aid or Vedalken Orrery will often get overlooked until opponents realize they're getting hit with an instant-speed Grafted Exoskeleton or Karmic Justice. Beyond drawing a TON of cards for very little mana, Sram is great at tricking opponents into thinking you are not a threat, and it's robust enough to often live through multiple board wipes. You'd be surprised how frequently this mono-white deck can feel more like playing control. And with the right combination of support artifacts, you can draw crazy amounts of cards in a turn.
This is a work in progress. There are some obvious things missing. Specifically: Land Tax, Umezawa's Jitte, the Swords, etc. But so far, this first draft has been a lot of fun.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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