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I am surprised that Campaign of Vengeance is not abused more often, especially now that is is so easy to create tokens in the Kaladesh block. This deck attempts to do so, with the help of another really sneaky enchantment that some people might not have been paying much attention to.
This deck is a servo production deck that takes advantage of two enchantments: Hidden Stockpile and Campaign of Vengeance.
First off, this deck is very vulnerable to AoE -1/-1 sorcery spells, so if you see creatures and spells side boarded with this, be warned that you may be in for a rough time. Servos lost in blocking or to spells on your opponents turn will not gain the benefit of the enchantments, so you'll have to try to continue with your non-token creatures in this strategy, which will work, but slightly slower and more costly.
Let's begin with defense. This deck takes advantage of deathtouchers in Gifted Aetherborn and Dhund Operative to dissuade attacks. Also, you have Thalia, Heretic Cathar to slow things down. Authority of the Consuls is your spell version of Thalia so you have some diversity. Add to that, you have 8 removal spells so you should be able to survive long enough to get the servo factory up and running.
Speaking of which, Hidden Stockpile is you factory. On your turn, if this enchantment is out, always attack with all of your servos every turn. It's spell effect replenishes any that die, so you never lose servos on your turn. This enchantment is not legendary, so you can have two out. If you do, they replenish 2:1. The rest of your hand is focused on flooding the board with servos. Some are creatures with Fabrication, so you can use the big creature in conjunction with the tokens however you see fit. Sram's Expertise and Servo Exhibition really pump out the servos en masse.
Outside of the defense creatures and Sorin, Grim Nemesis everything puts out servos. Keep up the pressure by continually pumping them out.
Damage:
Obviously, if you have more creatures than your opponent can block, you are going to do some damage. However, the cruel little trick to this strategy is that it doesn't even matter if any of your token's attacks make it through. Campaign of Vengeance deals damage for each attacker, and grants life for each attacker. With token creatures, and creatures that make tokens, flooding the board, it doesn't take many for Campaign's damage to start adding up. Add to the fact that once again, Campaign is not a legendary enchantment (like Hidden Stockpile) you can have multiple copies out. 2x Campaign with four creatures is 8 damage and 8 life gain?!?! And that doesn't even count what attack damage goes through.
Many times i've tested this, I've had either 8+creatures triggering Campaign, or multiple enchantments stacking. Nothing like an opponent using an instant to clear all of your servo's on your turn, with two copies of Stockpile out, and having DOUBLE coming back onto the battlefield at the end of the turn. Or three tokens and two creatures doing 15-16 damage because of 2x Campaign and attack damage.
Even when they go to the sideboard and grab more control stuff, eventually, I am able to get the machine going, but it is a lot more difficult. This strategy has it's vulnerabilities to Turn 4 win decks, and can be delayed indefinately by control decks with players that see what you are doing. However, it is sneaky efficient strategy and can end a game really quick (or at least turn it around) with one good Campaign trigger.
Oh, and if shit starts going downhill really fast, if you can get Sorin, Grim Nemesis out, his -9 can do what your whole desk is designed to do, in one swing.
Edit: Just in case they ban Fatal Push in March, I added their replacements in the side board.
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