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Meren fast Casual (EDH / Commander) [Revisão 21]

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Visualizando revisão 21. There is a more recent version of this deck.

  1. Why should you play this deck?
    You might like this deck if:
    • You like playing the long game
    • You like creature decks
    • You like making people hate you when they are on creature decks
    • You like playing with your graveyard
    • You like winning with stax (although most people won't call this a stax deck for whatever reason)

You shouldn't play this if:

  • They are a lot of really fast combo decks in your play group that don't rely on creatures.
  • You want to win fast
  • You want to interact with your opponents a lot (well, play blue then)
  • You don't like tapping out (I don't run any instant speed removal because... well, they are not creatures)
  1. Goal of the deck
    The goal of the deck is to ramp as fast and as consistent as humanly possibly and the rely on meren + a few reanimation spells to generate value while keeping the board clear via Grave Pact or Dictate. The "winning Combo" is to generate a lot of tokens with Avenger of Zendikar, use them to pump Bloodthrone Vampire and finally sac the Vampire into Jarad for a lot of drain (Over 40 should be no problem). As it is, I DON'T want to include Mikaeus + Walking Ballista because I feel like this would kinda kill the spirit of this deck but feel free to do so yourself. Sidenote: I'm currently making a list how often Hulk -> Mindslicer plus sac outlet outright won the game. If the count gets high enough, I'll just put mikaeus+Ballista back in.

  2. Playstyle
    Depending on the decks you are facing mulligan more or less agressively for manadorks/ramp. Develop your mana as fast as you can. You should play meren only if you can immediately get a few counters so you can at least get some value even if they have a swords to Plowshares. You should be able to get to carddraw/tutors sooner or later and search hand- or board disruption. Mindslicer usually wins you the game since you just have the best deck for playing without cards in hand while grave pact/dictate take care of any opposing creatures. Actually reducing your opponents life totals is not that important since they will usually scoop sooner or later once they realise that they can't win any more. On that Note: Gray Merchant of Asphodel is NOT a wincon here. It's just there to regain some of the life you are paying for library, erebos and stuff
    WATCH OUT FOR GRAVEYARD HATE!!!
    I can't stress this enough. Graveyard hate, fired off at the right point, is the easiest way to lose a game. Therefore all the really important effects in this deck are redundant (Mindslicer/ sadistic Hypnotist; Dictate/ Grave Pact; Eternal Witness/ Greenwarden of Murasa; Carrion Feeder/ Viscera Seer). Make sure your opponents only get one of them when they crack their Nihil Spellbomb/ Tormods Crypt/ Relic of Progenitus and you should still be fine.

  3. Issues with this build
    The most common issue I ran into when playing this deck is to run out of cards too fast since the deck has a pretty low curve and just getting lands doesnt give you cards. So you have to look out for that a little bit. Running out of steam can cost you the game fairly easily since most of the creatures in this deck serve exactly one purpose so you have a lot of dead topdecks once you enter topdeck mode.

  4. Tech Cards/Substitutes
    Here I'll just list a few cards you can run or exclude:

    • Cabal Coffers: I excluded this card after a lot of testing since you don't have any mana sinks in this deck.
    • Demon of Dark Schemes: This is mostly a "pet card" that I just like (Isn't that the spirit of EDH, playing cards you like?). It didn't get cut since it performed surprisingly well so far.
    • Fade into Antiquity: When you see Pharika, play this. Otherwise this god will wreck you, promise
    • Ramunap Excavator: This Deck doesn't run that many lands so I thought crucible is worth testing. Edit: Had to be cut to make room for more Woe Strider
    • Chainer, master of Dementia: Should be worth a try
    • Reanimate: 3 reasons why I run Animate Dead: Cheaper (moneywise), can't be exiled with deathrite shaman, costs no life (you already play Erebos, Necropotence and Sylvan library)

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This deck does not appear to be legal in EDH / Commander.

Problemas: Você precisa de 0 ou 15 cartas em seu sideboard.

Turno: Your life: Opponent's life: Poison counters:
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Aqui estão todas as revisões desse deck. Clique em uma revisão para visualizar o deck como ele era anteriormente.
  Comparar Revisão Criado Por
Revisão 32 Agosto 1, 2023 Skuamato
Revisão 31 Julho 16, 2023 Skuamato
Revisão 30 Julho 16, 2023 Skuamato
Revisão 29 Junho 25, 2021 Skuamato
Revisão 28 Junho 15, 2021 Skuamato
Revisão 27 Junho 15, 2021 Skuamato
Revisão 26 Junho 14, 2021 Skuamato
Revisão 25 Junho 14, 2021 Skuamato
Revisão 24 Junho 14, 2021 Skuamato
Revisão 23 Junho 14, 2021 Skuamato
Revisão 22 Junho 14, 2021 Skuamato
» Revisão 21 Junho 14, 2021 Skuamato
Revisão 20 Fevereiro 14, 2020 Skuamato
Revisão 19 Março 14, 2018 Skuamato
Revisão 18 Março 11, 2018 Skuamato
Revisão 17 Março 11, 2018 Skuamato
Revisão 16 Fevereiro 12, 2018 Skuamato
Revisão 15 Fevereiro 12, 2018 Skuamato
Revisão 14 Fevereiro 6, 2018 Skuamato
Revisão 13 Janeiro 17, 2018 Skuamato
Revisão 12 Janeiro 17, 2018 Skuamato
Revisão 11 Janeiro 17, 2018 Skuamato
Revisão 10 Janeiro 17, 2018 Skuamato
Revisão 9 Janeiro 9, 2018 Skuamato
Revisão 8 Dezembro 17, 2017 Skuamato
Revisão 7 Novembro 26, 2017 Skuamato
Revisão 6 Novembro 26, 2017 Skuamato
Revisão 5 Novembro 26, 2017 Skuamato
Revisão 4 Novembro 26, 2017 Skuamato
Revisão 3 Novembro 3, 2017 Skuamato
Revisão 2 Novembro 3, 2017 Skuamato
Revisão 1 Outubro 19, 2017 Skuamato
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