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Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
Viendo una revisión 17. There is a more recent version of this deck.
Welcome to Shu-Yun, the silent One-(more Two-) Punch-Man!
As a classic Voltron Deck the goal is to kill people with your commander, so you basically have to deal 22 dmg (2x11) to everyone, which is 66dmg in total. Most of the time you won't manage to accomplish this within one round and you need a little bit of setup. Problem is that you don't have much time because your opponents will realise what's going on and you can't protect Shu Yun from everything. So you have to be careful by deciding who to kill first.
When you want to "one-shot" someone you have to count to 8. That's the amount of +1ATK Buffs Shu Yun needs to kill someone. Remember you always have to also count the 2 mana needed to acutally get the double strike going! Here's an example calculation:
Setup: Sword of Feast and Famine + Shu Yun on Board
Cards in Hand: Mystical Tutor, Leap
Counting:
2 mana: Equip Sword (2 Buffs)
1 Mana: Mystical Tutor for Brute Force (1 Buff)
1 mana: leap drawing brute Force (1 buff)
1 Mana: Brute Force (4 Buffs; 3 from the spell, 1 from Prowess)
2 mana: Double Strike DO NOT FORGET THIS IN YOUR COUNTING!!!
Total: 7 mana to for 8 Buffs -> someone is dead
The cheapest way is obviously just +3+3 buffs so you require 4 mana at minimum to kill one. These Combos are very colourintensive, so that Mana crypt and Sol Ring are almost useless if you don't have signets (obviously they are still way to good not to run them)
This is critical. When the game starts, you have to make guesses which opposing decks can develop a game state where you simply can't punch through any more. It's almost never correct to kill the aggressive decks first, just because they might attack you in the early turns. As long as they exist, slower decks have to care about them as well and can't focus on you alone (that might happen anyway; shu Yun IS terrifying). So you keep an eye out for fogs and sacrifice effects (like grave pact). These will make you lose the game. Maze of Ith is also a problem but for that reason I included all the wastelands. Here's a "list" of threats, that, when included in opposing decks, have to make you draw a big red circle in their face.
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6-sided (d6) | |
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Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
Please add some cards to the deck to see card suggestions.
Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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Comparar | Revisión | Creado | Por | |||
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Revisión 19 | Septiembre 13, 2020 | Skuamato | ||||
Revisión 18 | Septiembre 10, 2020 | Skuamato | ||||
» | Revisión 17 | Junio 14, 2020 | Skuamato | |||
Revisión 16 | Junio 14, 2020 | Skuamato | ||||
Revisión 15 | Junio 14, 2020 | Skuamato | ||||
Revisión 14 | Junio 14, 2020 | Skuamato | ||||
Revisión 13 | Junio 14, 2020 | Skuamato | ||||
Revisión 12 | Junio 14, 2020 | Skuamato | ||||
Revisión 11 | Junio 14, 2020 | Skuamato | ||||
Revisión 10 | Junio 14, 2020 | Skuamato | ||||
Revisión 9 | Junio 14, 2020 | Skuamato | ||||
Revisión 8 | Junio 14, 2020 | Skuamato | ||||
Revisión 7 | Marzo 14, 2018 | Skuamato | ||||
Revisión 6 | Enero 19, 2018 | Skuamato | ||||
Revisión 5 | Enero 11, 2018 | Skuamato | ||||
Revisión 4 | Enero 9, 2018 | Skuamato | ||||
Revisión 3 | Noviembre 16, 2017 | Skuamato | ||||
Revisión 2 | Noviembre 16, 2017 | Skuamato | ||||
Revisión 1 | Noviembre 16, 2017 | Skuamato |