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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Welcome to Shu-Yun, the silent One-(more Two-) Punch-Man!
As a classic Voltron Deck the goal is to kill people with your commander, so you basically have to deal 22 dmg (2x11) to everyone, which is 66dmg in total. Most of the time you won't manage to accomplish this within one round and you need a little bit of setup. Problem is that you don't have much time because your opponents will realise what's going on and you can't protect Shu Yun from everything. So you have to be careful by deciding who to kill first.
When you want to "one-shot" someone you have to count to 8. That's the amount of +1ATK Buffs Shu Yun needs to kill someone. Remember you always have to also count the 2 mana needed to acutally get the double strike going! Here's an example calculation:
Setup: Sword of Feast and Famine + Shu Yun on Board
Cards in Hand: Mystical Tutor, Leap
Counting:
2 mana: Equip Sword (2 Buffs)
1 Mana: Mystical Tutor for Brute Force (1 Buff)
1 mana: leap drawing brute Force (1 buff)
1 Mana: Brute Force (4 Buffs; 3 from the spell, 1 from Prowess)
2 mana: Double Strike DO NOT FORGET THIS IN YOUR COUNTING!!!
Total: 7 mana to for 8 Buffs -> someone is dead
The cheapest way is obviously just +3+3 buffs so you require 4 mana at minimum to kill one. These Combos are very colourintensive, so that Mana crypt and Sol Ring are almost useless if you don't have signets (obviously they are still way to good not to run them)
This is critical. When the game starts, you have to make guesses which opposing decks can develop a game state where you simply can't punch through any more. It's almost never correct to kill the aggressive decks first, just because they might attack you in the early turns. As long as they exist, slower decks have to care about them as well and can't focus on you alone (that might happen anyway; shu Yun IS terrifying). So you keep an eye out for fogs and sacrifice effects (like grave pact). These will make you lose the game. Maze of Ith is also a problem but for that reason I included all the wastelands. Here's a "list" of threats, that, when included in opposing decks, have to make you draw a big red circle in their face.
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6-sided (d6) | |
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Sides: |
Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
Please add some cards to the deck to see card suggestions.
Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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» | Revisão 19 | Setembro 13, 2020 | Skuamato | |||
Revisão 18 | Setembro 10, 2020 | Skuamato | ||||
Revisão 17 | Junho 14, 2020 | Skuamato | ||||
Revisão 16 | Junho 14, 2020 | Skuamato | ||||
Revisão 15 | Junho 14, 2020 | Skuamato | ||||
Revisão 14 | Junho 14, 2020 | Skuamato | ||||
Revisão 13 | Junho 14, 2020 | Skuamato | ||||
Revisão 12 | Junho 14, 2020 | Skuamato | ||||
Revisão 11 | Junho 14, 2020 | Skuamato | ||||
Revisão 10 | Junho 14, 2020 | Skuamato | ||||
Revisão 9 | Junho 14, 2020 | Skuamato | ||||
Revisão 8 | Junho 14, 2020 | Skuamato | ||||
Revisão 7 | Março 14, 2018 | Skuamato | ||||
Revisão 6 | Janeiro 19, 2018 | Skuamato | ||||
Revisão 5 | Janeiro 11, 2018 | Skuamato | ||||
Revisão 4 | Janeiro 9, 2018 | Skuamato | ||||
Revisão 3 | Novembro 16, 2017 | Skuamato | ||||
Revisão 2 | Novembro 16, 2017 | Skuamato | ||||
Revisão 1 | Novembro 16, 2017 | Skuamato |