deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Kumena Merfolk Tribal (EDH / Commander) [Revisión 50]

Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para otros:

Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!

(-> Tus preferencias)

Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.

Seleccione las columnas que desea ver:

Viendo una revisión 50. There is a more recent version of this deck.

Welcome to my take on Kumena Merfolk Tribal. I will split this into three parts:

  1. What does this deck want to accomplish?

  2. How does it do that?

  3. Possible Switches/certain card choices

  4. Deckedits

  5. What does this deck want to accomplish?
    The idea is to build up a strong merfolk/wizard board. Therefore I included all merfolks/wizards that interact well with the opponents. After doing that the deck is trying to either grind them out if they are trying to kill you or going aggressive since your board can easily grow pretty big. Kumena serves two purposes in this deck: Carddraw and pumping (shocking, I know). The killing part comes through usual combat damage, therefore we can find our all lord and savior Craterhoof Behemoth. Other smaller wincons are triumph of the Hordes and Beastmaster Ascension, both of which are also capable of killing a whole table. Be careful though: Every attacking creature can mean a missed opportunity to counter, draw or bounce (depending on your board).
    I decided to go for a pretty greedy untap/flash engine to do as much as I can during everyones turn. (Who doesn't love playing at the end of the opponents turn and make them hate you because of that?) After this engine is established the fun begins: We can tap our creatures for mana, counter sth, draw or bounce stuff, all depending on our board. We can completely lock our opponents out of the game and simply wait for the big green dude to show up. Paradox Engine and Intruder Alarm paired with mana Dorks or Cryptolith Rithe enables an "oops, I win"-Combo, where you can draw your entire deck, cast it and Upheaval your opponents.

  6. How does it do that?
    The deck plays out in a similar fashion to Animar or other creature Combo Decks: It starts developing some creatures and occasionally turn them sideways. However, the real point is to go off in one storm-like turn. The biggest advantage over a usual storrm deck is that most of the cards that are used to get to the storm finish are also wincons (since they can be turned sideways). To go off, you usually need at least 3 Mana produced by creatures (done by dorks, enchantements or Kioras Follower / Merrow Reejerey + Nykthos) and something to untap them (Intruder Alarm / Paradox Engine). Once you have that, you can start chaining merfolks from your hand. Kumena ensures you are not running out of gas in the process. By going through the combo you usually find one of the wincons. Be careful though: If you vomit everything onto the board in one turn, the board doesn't have haste, so Craterhoof usually doesnt do the trick here. Why this is acceptable and better than a storm player ending with an Empty the Warrens you'll see in the following section.

2.1 How does it win without Hoof?
Very good question, the answer is: By having one of the follwing boards:

2.2 Why do you even run the hoof and the other pump stuff then?
Another very good question, fellow imaginary reader of this primer. The answer is:
a) To make sure we have enough combat damage once we untap with our big board: In case we are not, we may have to hold some creatures back to still have counters.
Then the game gets dragged out where it should just be other. Noone likes that.
b) To kill someone midgame: Sometimes there is this one annoyying control/stax Player on the table and we can't go off as long as he is sitting there behind his Eidolon of Rhetoric, Damping Sphere, Rule of Law or whatever.
In this case we need the option to just play 6-7 dudes, play cast Hoof / Beastmaster Ascension / Triumph of the Hordes and overrun them. To cite a friend of mine when asked about his 0-removal-monogreen deck:
"If someone has an annoying permament, kill him. Then the permanent is gone!" We just embrace that here.

  1. Possible Switches/certain card choices
    The cards in the sideboard are the most interesting ones to put back into this one. The maybeboard contains every single card I was considering while building this deck including every single merfolk out there I thought to be at least somewhat good. A few cards to cut if you feel so:

    • Empress Galina (yep, she's a merfolk): She's just as good as your opponents legendary permanents -> their generals.
    • Thada Adel (same reason for artifacts): I wouldn't recommend cutting her since everyone is running sol Ring at least
    • Rootwater Thief: Only needed if your playgroup plays combo. Since mine does, I run him.
    • Wanderwine Prophets: Your playgroup should be cool with you taking multiple extra turns in row. Usually untapping with prophet will win you game, although it might take a little.
    • Trygon Predator: look at Thada. Everyone has Sol ring. Killing Sol Rings is nice.
  2. Deckedits
    26.04.2019

    • Kopala, Warden of Waves
    • Voidmage Prodigy
      I wanted to cut the mage for a little longer now since I never used his ability, so I figured I might as well replace a Wizard with a flavor text with a merfolk wizard that actually does stuff. Making your opponents removal cost 2 more unfortunately isn't as effective ind EDH as it is in Constructed since 90% of the time your entire Board gets wiped anyways. Still it's better than a random flavor text and Kopala is a merfolk wizard.

17.04.2019:

  • Cyclonic Rift
  • Rhystic Study
  • Benthic Biomancer
  • Earthcraft
    I finally got my hands on earthcraft and at the same time I saw this little Merfolk Wizard lying around in my Binder, so I figured he would be perfect in the deck. The reason I cut the above two cards is part because I needed the cards in another deck and didn't want to proxy them and part because I honestly think they are not that great here since they don't really help accomplishing the gameplan.

Etiquetas

Banquillo

Cartas Posibles

¡Este mazo no parece ser legal para EDH / Commander!

Problemas: A commander deck should contain exactly 100 cards, including the commander.

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nombre

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidad combinada

Cantidad min:
Carta:

Calculo personalizado

¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
  Nombre Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades adicionales

Integrar en foros o sitios web

Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!

Enlazar a este mazo

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nombre de la carta Tipo Maná Rareza Salt
Powered by edhrec.com!
Estas son todas las revisiones de este mazo. Pulsa en una revisión para ver como era el mazo antes.
  Comparar Revisión Creado Por
Revisión 66 Noviembre 27, 2023 Skuamato
Revisión 65 Noviembre 27, 2023 Skuamato
Revisión 64 Noviembre 27, 2023 Skuamato
Revisión 63 Noviembre 27, 2023 Skuamato
Revisión 62 Noviembre 27, 2023 Skuamato
Revisión 61 Noviembre 27, 2023 Skuamato
Revisión 60 Noviembre 27, 2023 Skuamato
Revisión 59 Noviembre 27, 2023 Skuamato
Revisión 58 Noviembre 27, 2023 Skuamato
Revisión 57 Noviembre 27, 2023 Skuamato
Revisión 56 Noviembre 27, 2023 Skuamato
Revisión 55 Noviembre 27, 2023 Skuamato
Revisión 54 Septiembre 24, 2020 Skuamato
Revisión 53 Septiembre 2, 2020 Skuamato
Revisión 52 Septiembre 2, 2020 Skuamato
Revisión 51 Septiembre 2, 2020 Skuamato
» Revisión 50 Septiembre 2, 2020 Skuamato
Revisión 49 Septiembre 2, 2020 Skuamato
Revisión 48 Septiembre 2, 2020 Skuamato
Revisión 47 Abril 26, 2019 Skuamato
Revisión 46 Abril 17, 2019 Skuamato
Revisión 45 Mayo 17, 2018 Skuamato
Revisión 44 Abril 24, 2018 Skuamato
Revisión 43 Abril 9, 2018 Skuamato
Revisión 42 Marzo 14, 2018 Skuamato
Revisión 41 Febrero 24, 2018 Skuamato
Revisión 40 Febrero 14, 2018 Skuamato
Revisión 39 Febrero 14, 2018 Skuamato
Revisión 38 Febrero 4, 2018 Skuamato
Revisión 37 Febrero 4, 2018 Skuamato
Revisión 36 Enero 26, 2018 Skuamato
Revisión 35 Enero 24, 2018 Skuamato
Revisión 34 Enero 23, 2018 Skuamato
Revisión 33 Enero 23, 2018 Skuamato
Revisión 32 Enero 23, 2018 Skuamato
Revisión 31 Enero 23, 2018 Skuamato
Revisión 30 Enero 23, 2018 Skuamato
Revisión 29 Enero 23, 2018 Skuamato
Revisión 28 Enero 23, 2018 Skuamato
Revisión 27 Enero 23, 2018 Skuamato
Revisión 26 Enero 23, 2018 Skuamato
Revisión 25 Enero 23, 2018 Skuamato
Revisión 24 Enero 23, 2018 Skuamato
Revisión 23 Enero 23, 2018 Skuamato
Revisión 22 Enero 23, 2018 Skuamato
Revisión 21 Enero 22, 2018 Skuamato
Revisión 20 Enero 22, 2018 Skuamato
Revisión 19 Enero 22, 2018 Skuamato
Revisión 18 Enero 22, 2018 Skuamato
Revisión 17 Enero 22, 2018 Skuamato
Revisión 16 Enero 22, 2018 Skuamato
Revisión 15 Enero 22, 2018 Skuamato
Revisión 14 Enero 22, 2018 Skuamato
Revisión 13 Enero 22, 2018 Skuamato
Revisión 12 Enero 22, 2018 Skuamato
Revisión 11 Enero 22, 2018 Skuamato
Revisión 10 Enero 22, 2018 Skuamato
Revisión 9 Enero 22, 2018 Skuamato
Revisión 8 Enero 22, 2018 Skuamato
Revisión 7 Enero 22, 2018 Skuamato
Revisión 6 Enero 22, 2018 Skuamato
Revisión 5 Enero 22, 2018 Skuamato
Revisión 4 Enero 21, 2018 Skuamato
Revisión 3 Enero 21, 2018 Skuamato
Revisión 2 Enero 21, 2018 Skuamato
Revisión 1 Enero 21, 2018 Skuamato
No hay comentarios sobre este mazo.
Los nombres de cartas en ingles van a ser vinculados automáticamente.
Además, puedes usar BBCode aquí (como [b][/b], [url=...][/url] y mas).

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.